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So I led a mutiny...
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<blockquote data-quote="Tsyr" data-source="post: 1581500" data-attributes="member: 354"><p>Oh, I too well know the horror of DMPCs that are either untouchable or unbeatable.</p><p></p><p>Theres a DM I refuse to game under anymore who was particularly bad about this. It's a shame, because otherwise I *loved* his games... He was good at playing multiple NPCs at once, could generaly get good stories going, and was fairly cohesive.</p><p></p><p>But every character he had ever played would be found SOMEWHERE as a high-level NPC. Mostly villans, but a few good guys. Theoreticly.</p><p></p><p>Like our 'benefactor'... He would always save the party from something, then would act as if we had an eternal life-debt to him, and order us to do all these things, and the DM didn't even bother making in very subtle that if we refused there would be consequences. And he would always show up when we least wanted him, with new important tasks... But he himself was apparently always too busy to do these urgent tasks, despite being more than a match (obsensiby, we sadly never tested the theory) for the entire party.</p><p></p><p>Then there was the infamous Night of Tears.. Any of the players in that game will remember it on until the end of times. It was the last time most of us gamed under him.</p><p></p><p>We were exploring a dungeon, and what should pop out of the woodwork but one of his NPCs he has a bajillion stories about. An evil cleric, just loaded with magic items. We weren't supposed to kill him, we were supposed to get our ass handed to us then run.</p><p></p><p>We killed him in two rounds thanks to some accumulated expendable magic items the DM had forgot we had.</p><p></p><p>We go to loot the body, since the DM had made some pretty big hints about the amoung of stuff this guy was wearing, and he at first tried to say we found nothing of interest (He was mad by this point). We called foul on that, and he read off a list of stuff we found. Some pretty potent stuff, except for some crown thing that our party wizard detected was so evil any of us would die if we touched it. *rolleyes*</p><p></p><p>So we're exploring the dungeon some more and, lo and behold, the same NPC pops up. Apparently we killed a clone of him the first time or something. First round of combat he uses a crown he's wearing to drop someone to 1D4 hitpoints. </p><p></p><p>My initiative comes. I'm playing a monk. I make a called shot (DM had house rules on these) to the crown, knocking it off his head. Of course I die in the process, But the rest of the party manages to finish him. They get me rezed.</p><p></p><p>So we're walking through town later, having decided the DM didn't want us in that dungeon for some reason, and what should we encounter but a strange hulking monster that screamed every round, and with each scream we had to roll an impossibly high saving throw on each magic item we had, or it shattered. Including the magical weapons, which we needed to hit it. And with each physical hit, we had to roll a high save or else loose a level. </p><p></p><p>Our party died in short order, because the monster had a movement so high we couldn't get away, and reach.</p><p></p><p>I, uh, never went back to that DM.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 1581500, member: 354"] Oh, I too well know the horror of DMPCs that are either untouchable or unbeatable. Theres a DM I refuse to game under anymore who was particularly bad about this. It's a shame, because otherwise I *loved* his games... He was good at playing multiple NPCs at once, could generaly get good stories going, and was fairly cohesive. But every character he had ever played would be found SOMEWHERE as a high-level NPC. Mostly villans, but a few good guys. Theoreticly. Like our 'benefactor'... He would always save the party from something, then would act as if we had an eternal life-debt to him, and order us to do all these things, and the DM didn't even bother making in very subtle that if we refused there would be consequences. And he would always show up when we least wanted him, with new important tasks... But he himself was apparently always too busy to do these urgent tasks, despite being more than a match (obsensiby, we sadly never tested the theory) for the entire party. Then there was the infamous Night of Tears.. Any of the players in that game will remember it on until the end of times. It was the last time most of us gamed under him. We were exploring a dungeon, and what should pop out of the woodwork but one of his NPCs he has a bajillion stories about. An evil cleric, just loaded with magic items. We weren't supposed to kill him, we were supposed to get our ass handed to us then run. We killed him in two rounds thanks to some accumulated expendable magic items the DM had forgot we had. We go to loot the body, since the DM had made some pretty big hints about the amoung of stuff this guy was wearing, and he at first tried to say we found nothing of interest (He was mad by this point). We called foul on that, and he read off a list of stuff we found. Some pretty potent stuff, except for some crown thing that our party wizard detected was so evil any of us would die if we touched it. *rolleyes* So we're exploring the dungeon some more and, lo and behold, the same NPC pops up. Apparently we killed a clone of him the first time or something. First round of combat he uses a crown he's wearing to drop someone to 1D4 hitpoints. My initiative comes. I'm playing a monk. I make a called shot (DM had house rules on these) to the crown, knocking it off his head. Of course I die in the process, But the rest of the party manages to finish him. They get me rezed. So we're walking through town later, having decided the DM didn't want us in that dungeon for some reason, and what should we encounter but a strange hulking monster that screamed every round, and with each scream we had to roll an impossibly high saving throw on each magic item we had, or it shattered. Including the magical weapons, which we needed to hit it. And with each physical hit, we had to roll a high save or else loose a level. Our party died in short order, because the monster had a movement so high we couldn't get away, and reach. I, uh, never went back to that DM. [/QUOTE]
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