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General Tabletop Discussion
*Dungeons & Dragons
So I made a 5 page abridged version of the D&D rules to introduce new players
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<blockquote data-quote="redrick" data-source="post: 7084642" data-attributes="member: 6777696"><p>Interesting! I recently undertook a similar task, though my goal was to get something down to 1 page (double-sided)! This is both more and less ambitious, as you are trying to actually provide a fully playable rule-set, whereas mine was just meant to be an overview.</p><p></p><p>I think the introduction is good, though I would maybe change bulletpoint #3 to be a little less prescriptive. Players should be encouraged to speak in character and think like their character, but this can be overwhelming for many beginning players, so I think it's good to let them know it's not required.</p><p></p><p>I also think a short play sample after "Adventuring" would be great. The Basic Rules play sample is nice, though I think it can be tightened up a bit. (There's a 15 line description of the drawbridge leading up to Castle Ravenloft.)</p><p></p><p>I would be very curious to hear how a game would work running entirely off of these rules. Would the DM introduce broader rules and concepts over play?</p><p></p><p>How would you feel if I borrowed/modified this for personal use? (Not to share publicly, but to print and share with new people before a game.)</p></blockquote><p></p>
[QUOTE="redrick, post: 7084642, member: 6777696"] Interesting! I recently undertook a similar task, though my goal was to get something down to 1 page (double-sided)! This is both more and less ambitious, as you are trying to actually provide a fully playable rule-set, whereas mine was just meant to be an overview. I think the introduction is good, though I would maybe change bulletpoint #3 to be a little less prescriptive. Players should be encouraged to speak in character and think like their character, but this can be overwhelming for many beginning players, so I think it's good to let them know it's not required. I also think a short play sample after "Adventuring" would be great. The Basic Rules play sample is nice, though I think it can be tightened up a bit. (There's a 15 line description of the drawbridge leading up to Castle Ravenloft.) I would be very curious to hear how a game would work running entirely off of these rules. Would the DM introduce broader rules and concepts over play? How would you feel if I borrowed/modified this for personal use? (Not to share publicly, but to print and share with new people before a game.) [/QUOTE]
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So I made a 5 page abridged version of the D&D rules to introduce new players
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