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So I made a 5 page abridged version of the D&D rules to introduce new players
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<blockquote data-quote="dave2008" data-source="post: 7085357" data-attributes="member: 83242"><p>I think you are under estimating people. I was able to introduce D&D to my sons and their friends when they were 6-8 years old. I didn't change any of the rules. With a brief (15min +/-) explanation of the basics we were up and running. If we came to a situation we hadn't covered previously, I explained the rule then and there. The best way to learn the rules is play. You don't need to give them anything to read, just decribe the basics of combat / checks and off you go!</p><p></p><p></p><p></p><p>But you have really made it trickier by creating another set of rules (and a 5 page document to boot). You really need very few rules to start play and then just introduce new rules as they come up. I don't typically give new players written rules until <u><em><strong>after</strong></em></u> we have play 2-3 sessions.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7085357, member: 83242"] I think you are under estimating people. I was able to introduce D&D to my sons and their friends when they were 6-8 years old. I didn't change any of the rules. With a brief (15min +/-) explanation of the basics we were up and running. If we came to a situation we hadn't covered previously, I explained the rule then and there. The best way to learn the rules is play. You don't need to give them anything to read, just decribe the basics of combat / checks and off you go! But you have really made it trickier by creating another set of rules (and a 5 page document to boot). You really need very few rules to start play and then just introduce new rules as they come up. I don't typically give new players written rules until [U][I][B]after[/B][/I][/U] we have play 2-3 sessions. [/QUOTE]
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So I made a 5 page abridged version of the D&D rules to introduce new players
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