Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So I made a 5 page abridged version of the D&D rules to introduce new players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 7085514" data-attributes="member: 37579"><p>They may never have played a Tabletop RPG before, but even odds most "new players" will have played some kind of RPG before. Years of videogames have made elements of D&D almost ubiquitous. Terms like "ability scores" and "hit points" will already be known, as will the concept of derived stats. </p><p></p><p>This is the paradox of modern "new players". They may never have played D&D before, but they might have watched a video or two, and have experience with something like World of Warcraft.</p><p></p><p>As for ability modifiers vs scores, the 5e character sheets can help. You can have the modifier in the big box and include the actual ability score in the small box. If asked, you can explain (that's your ability <em>score</em> which doesn't have any mechanical impact, but exists for flavour. It's a nod to earlier versions of the game). </p><p></p><p></p><p>Which is fair and a neat little project.</p><p></p><p>This makes this game a little like Basic D&D from the early 1980s (opposed to Advanced D&D). The funny thing is, historically, new players rejected starting with Basic and jumped right to advanced. Because they wanted to play the <em>real</em> game. Young players especially, who didn't want to play the simplified version dismissing that as the "kiddie version". (Unsurprising for teenagers really, who always want to take the more "adult" option.) BECMI was more popular with experienced players who wanted a more simple ruleset (basically OSR/ rules lite players).</p><p></p><p></p><p>Haven't had much trouble getting people to try. But different experiences and such. Most new players I've introduced have already been sold on the game by other people or curious about the game. </p><p></p><p>I tend to focus my efforts on the adventure less than the rules. Designing the adventure in such a way as to introduce various aspects of the rules in a controlled fashion. "This is an ability check/ this is an attack roll/ this is a saving throw." And then introducing bits of roleplaying and exploration before a combat. </p><p></p><p>Because new players are only new players for a finite length of time. Two or three sessions. At most. Having to change the rules after a single session is funky.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7085514, member: 37579"] They may never have played a Tabletop RPG before, but even odds most "new players" will have played some kind of RPG before. Years of videogames have made elements of D&D almost ubiquitous. Terms like "ability scores" and "hit points" will already be known, as will the concept of derived stats. This is the paradox of modern "new players". They may never have played D&D before, but they might have watched a video or two, and have experience with something like World of Warcraft. As for ability modifiers vs scores, the 5e character sheets can help. You can have the modifier in the big box and include the actual ability score in the small box. If asked, you can explain (that's your ability [i]score[/i] which doesn't have any mechanical impact, but exists for flavour. It's a nod to earlier versions of the game). Which is fair and a neat little project. This makes this game a little like Basic D&D from the early 1980s (opposed to Advanced D&D). The funny thing is, historically, new players rejected starting with Basic and jumped right to advanced. Because they wanted to play the [i]real[/i] game. Young players especially, who didn't want to play the simplified version dismissing that as the "kiddie version". (Unsurprising for teenagers really, who always want to take the more "adult" option.) BECMI was more popular with experienced players who wanted a more simple ruleset (basically OSR/ rules lite players). Haven't had much trouble getting people to try. But different experiences and such. Most new players I've introduced have already been sold on the game by other people or curious about the game. I tend to focus my efforts on the adventure less than the rules. Designing the adventure in such a way as to introduce various aspects of the rules in a controlled fashion. "This is an ability check/ this is an attack roll/ this is a saving throw." And then introducing bits of roleplaying and exploration before a combat. Because new players are only new players for a finite length of time. Two or three sessions. At most. Having to change the rules after a single session is funky. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So I made a 5 page abridged version of the D&D rules to introduce new players
Top