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*Pathfinder & Starfinder
So I Played Pathfinder 2nd Edition! Plus UKGE Back To #3!
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<blockquote data-quote="Winghorn" data-source="post: 7749006" data-attributes="member: 6875328"><p>I also got a chance to play through the demo over the weekend - actually went through it twice with different groups.</p><p></p><p>Gut response is that it still feels like Pathfinder.</p><p></p><p>It's been streamlined, but even at 1st level it felt as though there were more options and intricacies than D&D 5E - both for better and for worse. My wife has only ever really played 5E and was feeling fairly confident with her Rogue by the end of the hour, though for someone used to advantage/disadvantage she found adding and subtracting various circumstantial modifiers kind of annoying.</p><p></p><p>I was surprised by how much I enjoyed the three action system. I was worried that it would end up with everyone just sitting in place, firing off as many attacks as possible, but once you get to the table you start to realise that moving into a better position for your party, or raising a shield, is a much better idea than swinging for the fences with a -10. The lack of opportunity attacks from the vast majority of creatures also made things feel nice and fluid.</p><p></p><p>As far as concerns... well, there are some things I may have misunderstood or that will get expanded upon as the full rules are released, but I did raise an eyebrow a couple of times.</p><p></p><p>For one thing, persistent damage (from firebombs, acid flasks, etc) seems incredibly hard to shake off, requiring a natural 20 at the end of your turn. This is less of an issue when the damage is just 1/turn, but if more powerful abilities start to stack this up I can see weird situations where the fighter slowly melts to death after a string of unlucky rolls.</p><p></p><p>The second thing is the shields, which have been discussed above. It's not hard for a shield to get ruined after just a handful of attacks. The GM suggested that they are intended to be somewhat disposable, but lugging around a dozen heavy shields for a long-ish dungeon run just seems weird.</p><p></p><p>Again, both of these may have been misunderstandings. I look forward to getting another shot at it when Paizocon UK rolls around next month!</p></blockquote><p></p>
[QUOTE="Winghorn, post: 7749006, member: 6875328"] I also got a chance to play through the demo over the weekend - actually went through it twice with different groups. Gut response is that it still feels like Pathfinder. It's been streamlined, but even at 1st level it felt as though there were more options and intricacies than D&D 5E - both for better and for worse. My wife has only ever really played 5E and was feeling fairly confident with her Rogue by the end of the hour, though for someone used to advantage/disadvantage she found adding and subtracting various circumstantial modifiers kind of annoying. I was surprised by how much I enjoyed the three action system. I was worried that it would end up with everyone just sitting in place, firing off as many attacks as possible, but once you get to the table you start to realise that moving into a better position for your party, or raising a shield, is a much better idea than swinging for the fences with a -10. The lack of opportunity attacks from the vast majority of creatures also made things feel nice and fluid. As far as concerns... well, there are some things I may have misunderstood or that will get expanded upon as the full rules are released, but I did raise an eyebrow a couple of times. For one thing, persistent damage (from firebombs, acid flasks, etc) seems incredibly hard to shake off, requiring a natural 20 at the end of your turn. This is less of an issue when the damage is just 1/turn, but if more powerful abilities start to stack this up I can see weird situations where the fighter slowly melts to death after a string of unlucky rolls. The second thing is the shields, which have been discussed above. It's not hard for a shield to get ruined after just a handful of attacks. The GM suggested that they are intended to be somewhat disposable, but lugging around a dozen heavy shields for a long-ish dungeon run just seems weird. Again, both of these may have been misunderstandings. I look forward to getting another shot at it when Paizocon UK rolls around next month! [/QUOTE]
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So I Played Pathfinder 2nd Edition! Plus UKGE Back To #3!
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