Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So I Played Pathfinder 2nd Edition! Plus UKGE Back To #3!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorrstagg" data-source="post: 7750163" data-attributes="member: 15863"><p>Depending on how I'm running a particular campaign or "Adventure" I sometimes utilize a more realistic structure to durability for items. Particularly shields and weapons. Shields constantly getting hammered on will eventually fall apart. (See 13th Warrior, and the engineering dispute). With two types of shields in play. The disposable adventurer's shield, that will typically last an adventure, then need to be replaced, and the more expensive, much higher quality shields that are more than just wood and iron, but more a case of metal sheets over wood, and so on.</p><p></p><p>The basic idea is if you're going for a more realistic experience, I had an option in place. Now this, just seems to me, as a case of a shield has a special property that allows it to be used to reduce damage dealt, meaning IT is taking damage to protect me, and can only do so many times per /insert number & time reference here. That's not a lot to worry about. Also if it's too limiting, then I'll do what every other DM has done since the inception of the game... make a house rule to fit my particular set of needs.</p><p></p><p>I'm interested in this game, and look forward to it. As it is right now, August 2nd is rushing up and my group will give this a run for it's money and if we like we'll keep playing or go back to whatever else we were playing at the time D&D 5e, or Starfinder, or whatever else seems fun at the time.</p></blockquote><p></p>
[QUOTE="Gorrstagg, post: 7750163, member: 15863"] Depending on how I'm running a particular campaign or "Adventure" I sometimes utilize a more realistic structure to durability for items. Particularly shields and weapons. Shields constantly getting hammered on will eventually fall apart. (See 13th Warrior, and the engineering dispute). With two types of shields in play. The disposable adventurer's shield, that will typically last an adventure, then need to be replaced, and the more expensive, much higher quality shields that are more than just wood and iron, but more a case of metal sheets over wood, and so on. The basic idea is if you're going for a more realistic experience, I had an option in place. Now this, just seems to me, as a case of a shield has a special property that allows it to be used to reduce damage dealt, meaning IT is taking damage to protect me, and can only do so many times per /insert number & time reference here. That's not a lot to worry about. Also if it's too limiting, then I'll do what every other DM has done since the inception of the game... make a house rule to fit my particular set of needs. I'm interested in this game, and look forward to it. As it is right now, August 2nd is rushing up and my group will give this a run for it's money and if we like we'll keep playing or go back to whatever else we were playing at the time D&D 5e, or Starfinder, or whatever else seems fun at the time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So I Played Pathfinder 2nd Edition! Plus UKGE Back To #3!
Top