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So I played tonight...
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<blockquote data-quote="LostSoul" data-source="post: 5928052" data-attributes="member: 386"><p>Good call.</p><p></p><p></p><p></p><p>I wonder how the math works out. Anyway, the idea I get from Contests is that two characters are contesting with each other; in this case, since only one character is acting at a time, the target character can't actively oppose.</p><p></p><p>An attack is right out because I don't think plate mail is helping.</p><p></p><p></p><p></p><p>As I mentioned above: you say what your character is doing for the round, just like everyone else; everyone taking actions acts at the same time, making checks to determine success. Durations are slightly changed - most conditions last one round.</p><p></p><p>Pushing someone 10' or swinging your sword at someone who turns their back on you doesn't really require a grid.</p><p></p><p></p><p></p><p>I found it strange that an orc could charge you, then you could run around him and stab him in the back. At one point, one orc moved in to attack a PC; it would have made sense to move back out and then let another orc into the now-vacant space. That's... kind of odd, I guess. I didn't have the orc do that since I figure that one of my jobs as DM is to maintain the consistency of the game world.</p><p></p><p></p><p></p><p>Yeah, that's the effect, more or less. My thinking is that, since the PC is trying to achieve anything other than the status quo - and can't, since the PC isn't taking an action - we shouldn't be checking the PC's action.</p><p></p><p>Looking at Contests vs. Saving Throws, it's not really clear. It's quicker making one roll, though. Not sure how the math works.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5928052, member: 386"] Good call. I wonder how the math works out. Anyway, the idea I get from Contests is that two characters are contesting with each other; in this case, since only one character is acting at a time, the target character can't actively oppose. An attack is right out because I don't think plate mail is helping. As I mentioned above: you say what your character is doing for the round, just like everyone else; everyone taking actions acts at the same time, making checks to determine success. Durations are slightly changed - most conditions last one round. Pushing someone 10' or swinging your sword at someone who turns their back on you doesn't really require a grid. I found it strange that an orc could charge you, then you could run around him and stab him in the back. At one point, one orc moved in to attack a PC; it would have made sense to move back out and then let another orc into the now-vacant space. That's... kind of odd, I guess. I didn't have the orc do that since I figure that one of my jobs as DM is to maintain the consistency of the game world. Yeah, that's the effect, more or less. My thinking is that, since the PC is trying to achieve anything other than the status quo - and can't, since the PC isn't taking an action - we shouldn't be checking the PC's action. Looking at Contests vs. Saving Throws, it's not really clear. It's quicker making one roll, though. Not sure how the math works. [/QUOTE]
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So I played tonight...
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