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So I played tonight...
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<blockquote data-quote="Andor" data-source="post: 5930478" data-attributes="member: 1879"><p>I think that you are really overthinking the turn based initiative. Characters are not stuck in freezeframe during the time it's not their turn. This isn't a JRPG where the sides kind of stand there and occasionally take an unopposed swing as the clock allows.</p><p></p><p>During the round your characters and monsters are assumed to be moving, turning, defending and weaving as the action calls for. That is, in part, what your dex bonus to AC represents. The turn-based initiative is an abstraction to simplyify play, not a hard coded facet of the physics of the game world. </p><p></p><p>So it is perfectly logical to assume that when a character is grappled, he wrestles back and you make an opposed strength contest. The rules do not forbid it, nor do they suggest thats not exactly what would happen. </p><p></p><p>Honestly, try playing your 4e game RAW and see how it goes, then try 5e again.</p></blockquote><p></p>
[QUOTE="Andor, post: 5930478, member: 1879"] I think that you are really overthinking the turn based initiative. Characters are not stuck in freezeframe during the time it's not their turn. This isn't a JRPG where the sides kind of stand there and occasionally take an unopposed swing as the clock allows. During the round your characters and monsters are assumed to be moving, turning, defending and weaving as the action calls for. That is, in part, what your dex bonus to AC represents. The turn-based initiative is an abstraction to simplyify play, not a hard coded facet of the physics of the game world. So it is perfectly logical to assume that when a character is grappled, he wrestles back and you make an opposed strength contest. The rules do not forbid it, nor do they suggest thats not exactly what would happen. Honestly, try playing your 4e game RAW and see how it goes, then try 5e again. [/QUOTE]
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