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So I played tonight...
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<blockquote data-quote="LostSoul" data-source="post: 5930672" data-attributes="member: 386"><p>I think this is interesting, because I think that assuming facing <em>doesn't</em> exist is a pretty big leap. Maybe it's not worth Advantage, but that's a DM call. Charging is the same thing; of course a character can try to charge another. Not that it affected action resolution except for the orc ability.</p><p></p><p>edit: By "charge" I mean running up to the guy and hitting, not Hustling + Attacking. I didn't allow a Hustle + an Attack, even for the orcs. I just described 30' of movement + an attack as a "charge".</p><p></p><p>The "light Disadvantage" was a pretty major thing, but eh. It was a good choice to make for a playtest, I think: I got the chance to see what such a ruling can do to the game. Rolling another die didn't take much more time, I rolled both dice at the same time and read the lower result.</p><p></p><p></p><p></p><p>It's been a year or two? since I changed initiative, so it was strange to go back and <strong>DM</strong> a game with turn-based initiative. Though I play 3E once and a while, I haven't DMed that way for a long time, and I found it to be a bigger change than I realized.</p><p></p><p>The interesting thing was how I felt like I had to change the way I made decisions for the NPCs.</p><p></p><p></p><p></p><p>That would probably work better, though there are some strange features. What a character can do in 6 or so seconds is pretty well-defined, but it seems like it changes based on what the other characters are doing. (Schrodinger's initiative? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) If can can get into 10 or more wrestling matches, why do I only get to make one or two thrusts of my dagger?</p><p></p><p>If the combat round was longer - 15 seconds or more - then I could see that it's supposed to be abstract; but at 6 seconds I don't get the feeling that it is. Though I know it is... anyway, I find it strange.</p><p></p><p>Maybe I should just say that all actions in combat are supposed to be dissociated mechanics and not worry about it.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5930672, member: 386"] I think this is interesting, because I think that assuming facing [i]doesn't[/i] exist is a pretty big leap. Maybe it's not worth Advantage, but that's a DM call. Charging is the same thing; of course a character can try to charge another. Not that it affected action resolution except for the orc ability. edit: By "charge" I mean running up to the guy and hitting, not Hustling + Attacking. I didn't allow a Hustle + an Attack, even for the orcs. I just described 30' of movement + an attack as a "charge". The "light Disadvantage" was a pretty major thing, but eh. It was a good choice to make for a playtest, I think: I got the chance to see what such a ruling can do to the game. Rolling another die didn't take much more time, I rolled both dice at the same time and read the lower result. It's been a year or two? since I changed initiative, so it was strange to go back and [b]DM[/b] a game with turn-based initiative. Though I play 3E once and a while, I haven't DMed that way for a long time, and I found it to be a bigger change than I realized. The interesting thing was how I felt like I had to change the way I made decisions for the NPCs. That would probably work better, though there are some strange features. What a character can do in 6 or so seconds is pretty well-defined, but it seems like it changes based on what the other characters are doing. (Schrodinger's initiative? ;) ) If can can get into 10 or more wrestling matches, why do I only get to make one or two thrusts of my dagger? If the combat round was longer - 15 seconds or more - then I could see that it's supposed to be abstract; but at 6 seconds I don't get the feeling that it is. Though I know it is... anyway, I find it strange. Maybe I should just say that all actions in combat are supposed to be dissociated mechanics and not worry about it. [/QUOTE]
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