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*Dungeons & Dragons
So I ran a 6-8 encounter day...
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<blockquote data-quote="iserith" data-source="post: 7467059" data-attributes="member: 97077"><p>In a dungeon or the wilderness surrounding it, the time pressure is wandering monsters and random encounters. You just have to set the frequency of the checks to time the PCs spend. In my Sunless Citadel game, for example, there's a wandering monster check in the dungeon every 10 minutes on an 18+ on a d20. (19+ if kobold faction is eliminated, 20 if kobolds and goblins are eliminated.) In the wilderness outside the dungeon, there's a random encounter check every 4 hours if the PCs are static, as with a camp. </p><p></p><p>So sure, take 30 minutes to search for secret doors in this chamber if you want, but I'm making 3 wandering monster checks. Or sure, go right ahead and take that long rest - but it's not safe. And if you have to abandon your camp and run because the random encounter came up hostile and also too deadly, you're going to have to start that rest over again.</p></blockquote><p></p>
[QUOTE="iserith, post: 7467059, member: 97077"] In a dungeon or the wilderness surrounding it, the time pressure is wandering monsters and random encounters. You just have to set the frequency of the checks to time the PCs spend. In my Sunless Citadel game, for example, there's a wandering monster check in the dungeon every 10 minutes on an 18+ on a d20. (19+ if kobold faction is eliminated, 20 if kobolds and goblins are eliminated.) In the wilderness outside the dungeon, there's a random encounter check every 4 hours if the PCs are static, as with a camp. So sure, take 30 minutes to search for secret doors in this chamber if you want, but I'm making 3 wandering monster checks. Or sure, go right ahead and take that long rest - but it's not safe. And if you have to abandon your camp and run because the random encounter came up hostile and also too deadly, you're going to have to start that rest over again. [/QUOTE]
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So I ran a 6-8 encounter day...
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