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So I ran a 6-8 encounter day...
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<blockquote data-quote="Tony Vargas" data-source="post: 7469111" data-attributes="member: 996"><p>That's fair.</p><p></p><p>The DM can put a lot of work into balancing challenges for his campaign, or a lot of work into creating an interesting world with engaging challenges, or a lot of work into plotting a bewildering JMichael Strazinsky story arc.</p><p></p><p>Or, he can approach the campaign as a whole, and let the 'limitations' of trying to do each if those things spark off eachother, saving himself a lot of work and potentially running a pretty good game in spite of the system.</p><p></p><p>That the system hangs class & encounter balance precariously on a certain average pacing is thus inevitably, limiting (so I find myself arguing with you), but it's a limitation you can leverage rather than fight (so I find myself arguing with Blue, as well).</p><p></p><p> Balance is on a spectrum, of course, and perfect balance unattainable, so I'm not about to tout any superior systems, but D&D, in general is deeply imbalanced, to just an execrable degree, were talking not even aspiring to a 0 on a reasonable 1-10 scale with 10 being merely functional, and 1 being virtually unplayable.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7469111, member: 996"] That's fair. The DM can put a lot of work into balancing challenges for his campaign, or a lot of work into creating an interesting world with engaging challenges, or a lot of work into plotting a bewildering JMichael Strazinsky story arc. Or, he can approach the campaign as a whole, and let the 'limitations' of trying to do each if those things spark off eachother, saving himself a lot of work and potentially running a pretty good game in spite of the system. That the system hangs class & encounter balance precariously on a certain average pacing is thus inevitably, limiting (so I find myself arguing with you), but it's a limitation you can leverage rather than fight (so I find myself arguing with Blue, as well). Balance is on a spectrum, of course, and perfect balance unattainable, so I'm not about to tout any superior systems, but D&D, in general is deeply imbalanced, to just an execrable degree, were talking not even aspiring to a 0 on a reasonable 1-10 scale with 10 being merely functional, and 1 being virtually unplayable. [/QUOTE]
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So I ran a 6-8 encounter day...
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