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So I ran a 6-8 encounter day...
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<blockquote data-quote="Tony Vargas" data-source="post: 7469144" data-attributes="member: 996"><p>My point was that you could get them to energize, yes. I think 'magnificent' is over the top, though. </p><p></p><p> Look, I'm not going to be baited into defending some other system so you don't have to defend 5e from a legitimate criticism.</p><p></p><p>Let's just pretend that there aren't myriad systems that don't depend on GM-force and dictated pacing to even theoretically balance their classes - heck, let's pretend all games have classes. </p><p></p><p>That doesn't eliminate the issue from the games that remain.</p><p></p><p> No difference.</p><p></p><p>Lack of choice is lack of balance. </p><p></p><p>I can defend 5e with that, too, and have been doing so to Blue, above. He's concerned with the ckass imbalance that crops up in a campaign that clusters around 3-4 brutal encounters rather than the standard 6-8, but, I pointed out, that, really, only a few sub-classes are obviates by that pacing. Many choices remain.</p><p></p><p> It does, yes, and not only are there folks for whom balance is not a concern, there are those to whom it is anathema. D&D Is fine for the former, and ideal for the latter. But, again, that a flaw can be worked around, ignored, or even exploited & reveled in. does not render it nonexistent, merely deeply entrenched.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7469144, member: 996"] My point was that you could get them to energize, yes. I think 'magnificent' is over the top, though. Look, I'm not going to be baited into defending some other system so you don't have to defend 5e from a legitimate criticism. Let's just pretend that there aren't myriad systems that don't depend on GM-force and dictated pacing to even theoretically balance their classes - heck, let's pretend all games have classes. That doesn't eliminate the issue from the games that remain. No difference. Lack of choice is lack of balance. I can defend 5e with that, too, and have been doing so to Blue, above. He's concerned with the ckass imbalance that crops up in a campaign that clusters around 3-4 brutal encounters rather than the standard 6-8, but, I pointed out, that, really, only a few sub-classes are obviates by that pacing. Many choices remain. It does, yes, and not only are there folks for whom balance is not a concern, there are those to whom it is anathema. D&D Is fine for the former, and ideal for the latter. But, again, that a flaw can be worked around, ignored, or even exploited & reveled in. does not render it nonexistent, merely deeply entrenched. [/QUOTE]
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