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So I ran a 6-8 encounter day...
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<blockquote data-quote="Psikerlord#" data-source="post: 7469199" data-attributes="member: 93321"><p>IMO the best way to fix the 5e rest problem is as follows:</p><p></p><p>1. Short rests only restore HD</p><p>2. All short rest abilities are now twice per long rest. </p><p>3. Long rest takes 8 hrs</p><p>4. After long rest, roll on the table to see how many expended abilities are restored: </p><p></p><p>2d6 ABILITIES RESTORED</p><p>2-5: None of the character’s</p><p>expended abilities are restored.</p><p>6-8: Half of the character’s expended</p><p>abilities are restored.</p><p>9-10: Three quarters of the character’s</p><p>expended abilities are restored.</p><p>11-12: All of the character’s expended</p><p>abilities are restored.</p><p></p><p>This system allows for dungeon crawls, wilderness treks and city adventures. All classes refresh on a consistent mechanic, but importantly, when an ability is used, there is no guarantee the PC will get it back after 8 hrs rest. This means there is a disincentive to nova, rest, repeat on days with fewer encounters (eg wilderness trek), but still allows for combat heavy days (eg dungeon crawl), assuming at least some of the party get lucky with their recovery rolls (and if they dont, and run out of resources completely, well sh*t happens, but also no doubt you have put in place some kind of formal party retreat rule with a cost).</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 7469199, member: 93321"] IMO the best way to fix the 5e rest problem is as follows: 1. Short rests only restore HD 2. All short rest abilities are now twice per long rest. 3. Long rest takes 8 hrs 4. After long rest, roll on the table to see how many expended abilities are restored: 2d6 ABILITIES RESTORED 2-5: None of the character’s expended abilities are restored. 6-8: Half of the character’s expended abilities are restored. 9-10: Three quarters of the character’s expended abilities are restored. 11-12: All of the character’s expended abilities are restored. This system allows for dungeon crawls, wilderness treks and city adventures. All classes refresh on a consistent mechanic, but importantly, when an ability is used, there is no guarantee the PC will get it back after 8 hrs rest. This means there is a disincentive to nova, rest, repeat on days with fewer encounters (eg wilderness trek), but still allows for combat heavy days (eg dungeon crawl), assuming at least some of the party get lucky with their recovery rolls (and if they dont, and run out of resources completely, well sh*t happens, but also no doubt you have put in place some kind of formal party retreat rule with a cost). [/QUOTE]
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So I ran a 6-8 encounter day...
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