Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
So I ran a 6-8 encounter day...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7469720" data-attributes="member: 20564"><p>You have a great point that balance will vary by table. I am not aiming for some mythical "perfect balance provided by mechanics". However, it's fairly easy and within consensus to be able to trend more toward the positive. </p><p></p><p>I'm going to use weapon damage to illustrate. If I changed great axes to do d100 damage, I'm pretty sure that most people would say I have increased imbalance. On the other hand, I wouldn't even attempt to argue either way that rapier should be a d6 weapons - there's so many variables around how it gets played by any particular table will be completely lost in the noise - everything within error rates.</p><p></p><p>Which brings us back to encounters per day. Encounters per day feel like a d20 battle axe. Not nearly d100, but noticeable enough. My experience, anecdotal from gaming friends, and wider forum consensus indicates that there is a change in inter-class balance when you reduce encounters per long rest sharply downward from there. 1-2 is quite noticeable, 3-4 is still noticeable.</p><p></p><p>My personal opinion is that some classes have a more-flat-than-not effort output in regards to number of encounters per rest, while others are able to boost their average output dramatically if they know they are acting over smaller total. Primary spellcasters come to mind as a good example, but even the paladin can do a lot more if they can Divine Strike on every hit without running out because the encounters per day will be low. But really, if that's part of the root cause or not is less important to this particular post then that there does seem to be a wide feeling that that is a problem.</p><p></p><p>Can this be moved in the right direction by how the DM runs the game? Absolutely. You gave some great examples of that.</p><p></p><p>But that doesn't mean that it could not also <em>trend in the right direct</em><em>ion</em> if the mechanics were done differently. I gave some examples from other systems, but having run both 5e and 13th Age, the simple numerical change of balancing around at-will, 1/encounter, and ~4 encounters per full rest (regardless of time passed) gave me more freedom as a DM to tell the stories I wanted to <em>while still having strong support from the mechanics</em>.</p><p></p><p>I see the purpose of the rules to help the whole table tell the best stories and have the most fun. That is enhanced when the mechanics and the narrative are in sync. I can do a narrative with any rules are none, but when I have rules that present the feel we're going for that makes it all flow smoother.</p><p></p><p>I see no problems in both improving game running skills and addressing mechanical rules issues to make the game even better. It isn't an either-or.</p></blockquote><p></p>
[QUOTE="Blue, post: 7469720, member: 20564"] You have a great point that balance will vary by table. I am not aiming for some mythical "perfect balance provided by mechanics". However, it's fairly easy and within consensus to be able to trend more toward the positive. I'm going to use weapon damage to illustrate. If I changed great axes to do d100 damage, I'm pretty sure that most people would say I have increased imbalance. On the other hand, I wouldn't even attempt to argue either way that rapier should be a d6 weapons - there's so many variables around how it gets played by any particular table will be completely lost in the noise - everything within error rates. Which brings us back to encounters per day. Encounters per day feel like a d20 battle axe. Not nearly d100, but noticeable enough. My experience, anecdotal from gaming friends, and wider forum consensus indicates that there is a change in inter-class balance when you reduce encounters per long rest sharply downward from there. 1-2 is quite noticeable, 3-4 is still noticeable. My personal opinion is that some classes have a more-flat-than-not effort output in regards to number of encounters per rest, while others are able to boost their average output dramatically if they know they are acting over smaller total. Primary spellcasters come to mind as a good example, but even the paladin can do a lot more if they can Divine Strike on every hit without running out because the encounters per day will be low. But really, if that's part of the root cause or not is less important to this particular post then that there does seem to be a wide feeling that that is a problem. Can this be moved in the right direction by how the DM runs the game? Absolutely. You gave some great examples of that. But that doesn't mean that it could not also [I]trend in the right direct[/I][I]ion[/I] if the mechanics were done differently. I gave some examples from other systems, but having run both 5e and 13th Age, the simple numerical change of balancing around at-will, 1/encounter, and ~4 encounters per full rest (regardless of time passed) gave me more freedom as a DM to tell the stories I wanted to [I]while still having strong support from the mechanics[/I]. I see the purpose of the rules to help the whole table tell the best stories and have the most fun. That is enhanced when the mechanics and the narrative are in sync. I can do a narrative with any rules are none, but when I have rules that present the feel we're going for that makes it all flow smoother. I see no problems in both improving game running skills and addressing mechanical rules issues to make the game even better. It isn't an either-or. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So I ran a 6-8 encounter day...
Top