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General Tabletop Discussion
*Dungeons & Dragons
So I ran a 6-8 encounter day...
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<blockquote data-quote="Tony Vargas" data-source="post: 7470326" data-attributes="member: 996"><p>So, the only way a choice matters is if it makes you 'better' than the next guy in some hands-down, way? Kinda zero-sum, i'n't? </p><p></p><p></p><p> You mean add another layer of 'concern,' don't you? Because that is /also/ the case, still in 5e (albeit, less so than in 3.5, and more so than in 4e).</p><p></p><p> If the imbalances harmonize, sure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Party vs 'known' undead: the cleric turns them, and can preps spells just to deal with them, the wizard, likewise, can prep the best spells he knows, the 'known' casters can spam the spells they do know that work best in the situation, etc... </p><p></p><p>You're getting into Class Tiers with that question, really. </p><p></p><p> It's potentially additive, at least, sure. You saw it in AD&D modules. The undead encounters would be huge compared to other sorts of monsters, because the cleric would turn/destroy some of them, but there'd still be an encounter left. Does it always make sense to have more zombies than gnolls in a dungeon? </p><p></p><p> Yep, definitely getting into Class Tiers with that point. Yes, character abilities often work better in some circumstances than others, so the more versatility you have within your class abilities, the higher your Tier.</p><p></p><p>It's an issue for DMs to deal with, over an above the issue of pacing, sure.</p><p></p><p> It doesn't need to be 'more limiting' than other issues D&D also suffers from, to be acknowledges as actually limiting. It's not the only such hurdle DMs face? Not a revelation.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7470326, member: 996"] So, the only way a choice matters is if it makes you 'better' than the next guy in some hands-down, way? Kinda zero-sum, i'n't? You mean add another layer of 'concern,' don't you? Because that is /also/ the case, still in 5e (albeit, less so than in 3.5, and more so than in 4e). If the imbalances harmonize, sure. ;) Party vs 'known' undead: the cleric turns them, and can preps spells just to deal with them, the wizard, likewise, can prep the best spells he knows, the 'known' casters can spam the spells they do know that work best in the situation, etc... You're getting into Class Tiers with that question, really. It's potentially additive, at least, sure. You saw it in AD&D modules. The undead encounters would be huge compared to other sorts of monsters, because the cleric would turn/destroy some of them, but there'd still be an encounter left. Does it always make sense to have more zombies than gnolls in a dungeon? Yep, definitely getting into Class Tiers with that point. Yes, character abilities often work better in some circumstances than others, so the more versatility you have within your class abilities, the higher your Tier. It's an issue for DMs to deal with, over an above the issue of pacing, sure. It doesn't need to be 'more limiting' than other issues D&D also suffers from, to be acknowledges as actually limiting. It's not the only such hurdle DMs face? Not a revelation. [/QUOTE]
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So I ran a 6-8 encounter day...
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