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*Dungeons & Dragons
So I ran a 6-8 encounter day...
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<blockquote data-quote="Blue" data-source="post: 7470400" data-attributes="member: 20564"><p>Yes, but I think you missed my point. Actually, both of my points.</p><p></p><p>POINT the FIRST: This addresses that last paragraph. How the GM runs the game is an incomparable tool for balance. That <strong><em>does not invalidate that the mechanics can also be a force for balance.</em></strong> Okay, what this means is: I agree with you the GM planning is great. We're on the same page. You can stop saying it. Please stop saying it because I have attempted to make abundantly clear that while I agree with that, <strong>you keep saying it as a rebuttal to improving balance-within-the-rules which it is not.</strong></p><p><strong></strong></p><p>It's like saying the driver of a vehicle is the most important part of safety - while true it does not mean that all vehicles are equally safe and you should not attempt to improve them as well.</p><p></p><p>POINT the SECOND: As already addressed, you can trend in the right direction, especially correcting big, common points that show up in many games. No matter if you are fighting undead or giants or have casters, that one character who is otherwised balance but has a weapon that does d100 damage every time without drawback CAN be better balanced within the rules with a weapon more in line.</p><p></p><p></p><p></p><p>I think here you are making the classic blunder that assuming because everyone pulled either share and contributed in their own way, that everyone did the same thing. That's never been true in any version of D&D.</p><p></p><p>And, it also makes the claim of perfect balance - "balanced across all the potentislal chalkenges" <sic>. You already responded to the message where I wrote that perfect balance doesn't exist, that each table has it's own balance. Don't try to re-frame what I am saying to some absurd idea that mechanics alone can bring perfect balance to everyone.</p><p></p><p>But mechanics can trend in the right direction. Often by fixing things that are shown to trend in the wrong direction in wide play.</p></blockquote><p></p>
[QUOTE="Blue, post: 7470400, member: 20564"] Yes, but I think you missed my point. Actually, both of my points. POINT the FIRST: This addresses that last paragraph. How the GM runs the game is an incomparable tool for balance. That [B][I]does not invalidate that the mechanics can also be a force for balance.[/I][/B] Okay, what this means is: I agree with you the GM planning is great. We're on the same page. You can stop saying it. Please stop saying it because I have attempted to make abundantly clear that while I agree with that, [B]you keep saying it as a rebuttal to improving balance-within-the-rules which it is not. [/B] It's like saying the driver of a vehicle is the most important part of safety - while true it does not mean that all vehicles are equally safe and you should not attempt to improve them as well. POINT the SECOND: As already addressed, you can trend in the right direction, especially correcting big, common points that show up in many games. No matter if you are fighting undead or giants or have casters, that one character who is otherwised balance but has a weapon that does d100 damage every time without drawback CAN be better balanced within the rules with a weapon more in line. I think here you are making the classic blunder that assuming because everyone pulled either share and contributed in their own way, that everyone did the same thing. That's never been true in any version of D&D. And, it also makes the claim of perfect balance - "balanced across all the potentislal chalkenges" <sic>. You already responded to the message where I wrote that perfect balance doesn't exist, that each table has it's own balance. Don't try to re-frame what I am saying to some absurd idea that mechanics alone can bring perfect balance to everyone. But mechanics can trend in the right direction. Often by fixing things that are shown to trend in the wrong direction in wide play. [/QUOTE]
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So I ran a 6-8 encounter day...
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