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So I ran a 6-8 encounter day...
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<blockquote data-quote="5ekyu" data-source="post: 7470990" data-attributes="member: 6919838"><p>Amazing...</p><p></p><p>"This is coming from you, it is not what I am saying. Balance does not mean everyone is the same. Balance means everyone contributes (and shines) equally. And not over something so granular as an encounter or a session, but over time everyone gets equal spotlight. "</p><p></p><p>So, how is this accepted balance different from pacing variability that does the same? how is it something out of bounds "limiting" for a Gm to mix up pacing challenges (some long days episodes which spotlight the fighters etc and some short days episodes which spotlight the wizards and a mix in between) so that the impact of pacing provides just another way to move the spotlight back and forth?</p><p></p><p>Why would the pacing one be seen as limiting so much it needs changing or shows a flaw in the system when the types of monsters and that kind of mixes have as much or more impact if GM attention is not paid to it?</p><p></p><p>lets put it another way...</p><p></p><p>Say another game makes a long rest with similar benefits occur every sixth episode as a hard coded part of the rules.</p><p>Say it gives a short rest after every other episode.</p><p>episode may = encounter or scene or day or whatever but not gonna try and define some other hypothetical game's time keeping nomenclature that closely just for the example.</p><p></p><p>That seems to put the "pacing impact on recovery" solid in the rules - a strict mechanical thing.</p><p></p><p>Now, it seems to me that as a DnD 5e Gm if that is the pace i want and i want it to be universal locked down, i can do that. i can script that "possibility" into my general campaign structure. After a while the players will figure it out (like they would in the other game) and be able to bank on it.</p><p></p><p>It also seems to fit pretty well within the DnD 5e standards - at least close enough for no major imbalances.</p><p></p><p>But, if i am a DND 5e gm who doesn't want that, i can have it mix and match and vary and sometimes longer days and sometimes shorter days and sometimes known which it is and sometimes not known which it is and... by mixing and matching these i can spotlight some character sometimes and other characters other times using "pacing and time pressure" just like i can with dozens of other choices.</p><p></p><p>Which of those do you consider to be more limiting on the GM? </p><p>is every two = short and every six = long locked in by rule more or less limiting on the Gm than the DND 5e version is? </p><p></p><p>......</p><p></p><p>The reason i keep coming back to asking you about encounter equality is that if one accepts that its ok to balance over a longer series of time, then pacing as it works in dnd does not limit the gm. they can run long days or short days and medium days and mix them in back and forth to spotlight these here and those there and get that "pacing impact on balance" to balance out over time - just like lots of other choices the GM makes which are even bigger.</p><p></p><p>So, it makes no sense to see the Gm needing to mix and match pacing over time based on his characters for its spotlight benefits as limiting or bad if one already accepts that the Gm will be doing that in lotsa other ways anyway. At least to me.</p><p></p><p>''''</p><p></p><p>Finally, frequency of recurring topics on boards is not a good reference for how big a problem is. never has been. never will. there are a lot of reasons that govern the frenzy rate of specific sub-topics in a small subset of participants. </p><p></p><p>But hey, folks can draw on whatever they want for their opinions.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7470990, member: 6919838"] Amazing... "This is coming from you, it is not what I am saying. Balance does not mean everyone is the same. Balance means everyone contributes (and shines) equally. And not over something so granular as an encounter or a session, but over time everyone gets equal spotlight. " So, how is this accepted balance different from pacing variability that does the same? how is it something out of bounds "limiting" for a Gm to mix up pacing challenges (some long days episodes which spotlight the fighters etc and some short days episodes which spotlight the wizards and a mix in between) so that the impact of pacing provides just another way to move the spotlight back and forth? Why would the pacing one be seen as limiting so much it needs changing or shows a flaw in the system when the types of monsters and that kind of mixes have as much or more impact if GM attention is not paid to it? lets put it another way... Say another game makes a long rest with similar benefits occur every sixth episode as a hard coded part of the rules. Say it gives a short rest after every other episode. episode may = encounter or scene or day or whatever but not gonna try and define some other hypothetical game's time keeping nomenclature that closely just for the example. That seems to put the "pacing impact on recovery" solid in the rules - a strict mechanical thing. Now, it seems to me that as a DnD 5e Gm if that is the pace i want and i want it to be universal locked down, i can do that. i can script that "possibility" into my general campaign structure. After a while the players will figure it out (like they would in the other game) and be able to bank on it. It also seems to fit pretty well within the DnD 5e standards - at least close enough for no major imbalances. But, if i am a DND 5e gm who doesn't want that, i can have it mix and match and vary and sometimes longer days and sometimes shorter days and sometimes known which it is and sometimes not known which it is and... by mixing and matching these i can spotlight some character sometimes and other characters other times using "pacing and time pressure" just like i can with dozens of other choices. Which of those do you consider to be more limiting on the GM? is every two = short and every six = long locked in by rule more or less limiting on the Gm than the DND 5e version is? ...... The reason i keep coming back to asking you about encounter equality is that if one accepts that its ok to balance over a longer series of time, then pacing as it works in dnd does not limit the gm. they can run long days or short days and medium days and mix them in back and forth to spotlight these here and those there and get that "pacing impact on balance" to balance out over time - just like lots of other choices the GM makes which are even bigger. So, it makes no sense to see the Gm needing to mix and match pacing over time based on his characters for its spotlight benefits as limiting or bad if one already accepts that the Gm will be doing that in lotsa other ways anyway. At least to me. '''' Finally, frequency of recurring topics on boards is not a good reference for how big a problem is. never has been. never will. there are a lot of reasons that govern the frenzy rate of specific sub-topics in a small subset of participants. But hey, folks can draw on whatever they want for their opinions. [/QUOTE]
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