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So, I rolled 5 18s
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<blockquote data-quote="Nonlethal Force" data-source="post: 2951115" data-attributes="member: 35788"><p>Excellent advice. Do that.</p><p></p><p></p><p></p><p>Just the opposite, actually. The first few times we did point buy everyone picked a mono dependant class (or should I say a class with one majorly important stat and then CON ... cause everyone can use a bit of CON). But after we created a few characters and our characters got past something like level 6 or 8 we realized that magic items really take the edge off the difference between a 14 and an 18. I realize that it is a difference of +2 ... but magic items really help that. My guess is that a low-magic world will still feel the bite of a PB system. But if you allow the magic items from the DMG I think you'll find it not a big deal.</p><p></p><p>As an aside, I use a 32 point PB system. It makes powerful characters, but we like it that way. My group also likes me to use humanoid villans rather than monsters most of the time. And they prefer me to metagame the villans and their henchmen in character creation and gear their numbers to their strengths for the challenge. I should say that I use a 32 point buy for every villain and his leiutennants (or equivalent). The henchmen are often 25 or 28 point buys ... but don't tell the group! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You'll be fine. If you use a 32 point buy you can make any character you want. Trust me. A 32 point buy can get you a 16, 14, 14, 14, 10, 10. And that's before racial mods are in. Most MADD suffering classes can work under those stats. And most non-MADD classes can tweak that list to make the 16 an 18.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2951115, member: 35788"] Excellent advice. Do that. Just the opposite, actually. The first few times we did point buy everyone picked a mono dependant class (or should I say a class with one majorly important stat and then CON ... cause everyone can use a bit of CON). But after we created a few characters and our characters got past something like level 6 or 8 we realized that magic items really take the edge off the difference between a 14 and an 18. I realize that it is a difference of +2 ... but magic items really help that. My guess is that a low-magic world will still feel the bite of a PB system. But if you allow the magic items from the DMG I think you'll find it not a big deal. As an aside, I use a 32 point PB system. It makes powerful characters, but we like it that way. My group also likes me to use humanoid villans rather than monsters most of the time. And they prefer me to metagame the villans and their henchmen in character creation and gear their numbers to their strengths for the challenge. I should say that I use a 32 point buy for every villain and his leiutennants (or equivalent). The henchmen are often 25 or 28 point buys ... but don't tell the group! :) You'll be fine. If you use a 32 point buy you can make any character you want. Trust me. A 32 point buy can get you a 16, 14, 14, 14, 10, 10. And that's before racial mods are in. Most MADD suffering classes can work under those stats. And most non-MADD classes can tweak that list to make the 16 an 18. [/QUOTE]
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So, I rolled 5 18s
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