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So I think the Designers get the "Alertness" feat wrong and made it OP
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<blockquote data-quote="Paraxis" data-source="post: 6551237" data-attributes="member: 13009"><p>There are a few things that modify initiative and make you immune to surprise.</p><p></p><p>Surprise Immunity</p><ul> <li data-xf-list-type="ul">Alertness feat</li> <li data-xf-list-type="ul">Weapon of Warning (uncommon magic weapon) </li> <li data-xf-list-type="ul">Ioun Stone of Awareness (rare magic item)</li> <li data-xf-list-type="ul">Feral Instincts (Barbarian ability 7th level)</li> <li data-xf-list-type="ul">Foresight (9th level spell)</li> </ul><p></p><p>Initiative Bonus</p><ul> <li data-xf-list-type="ul">Alertness feat +5 bonus</li> <li data-xf-list-type="ul">Rod of Alertness (very rare magic item) advantage</li> <li data-xf-list-type="ul">Sentinel Shield (uncommon magic item) advantage</li> <li data-xf-list-type="ul">Guardian (minor magic item property) +2 bonus</li> <li data-xf-list-type="ul">Weapon of Warning (uncommon magic weapon) advantage</li> <li data-xf-list-type="ul">Jack of all Trades (Bard ability 2nd level) +1/2 prof bonus</li> <li data-xf-list-type="ul">Feral Instincts (Barbarian ability 7th level) advantage</li> <li data-xf-list-type="ul">Remarkable Athlete (Champion Fighter ability 7th level) +1/2 prof bonus</li> </ul><p></p><p>I don't think the feat is out of line with the rest of the abilities.</p><p></p><p>Surprise isn't that big of a deal, and some people love going first but honestly after the first round of combat initiative is not that big of a deal either.</p><p></p><p>I did leave off the artifacts, having both the hand and eye of vecna makes you immune to surprise and the sword of kas gives you a +1d10 to initiative, but those are artifacts and not commonly seen.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6551237, member: 13009"] There are a few things that modify initiative and make you immune to surprise. Surprise Immunity [LIST] [*]Alertness feat [*]Weapon of Warning (uncommon magic weapon) [*]Ioun Stone of Awareness (rare magic item) [*]Feral Instincts (Barbarian ability 7th level) [*]Foresight (9th level spell) [/LIST] Initiative Bonus [LIST] [*]Alertness feat +5 bonus [*]Rod of Alertness (very rare magic item) advantage [*]Sentinel Shield (uncommon magic item) advantage [*]Guardian (minor magic item property) +2 bonus [*]Weapon of Warning (uncommon magic weapon) advantage [*]Jack of all Trades (Bard ability 2nd level) +1/2 prof bonus [*]Feral Instincts (Barbarian ability 7th level) advantage [*]Remarkable Athlete (Champion Fighter ability 7th level) +1/2 prof bonus [/LIST] I don't think the feat is out of line with the rest of the abilities. Surprise isn't that big of a deal, and some people love going first but honestly after the first round of combat initiative is not that big of a deal either. I did leave off the artifacts, having both the hand and eye of vecna makes you immune to surprise and the sword of kas gives you a +1d10 to initiative, but those are artifacts and not commonly seen. [/QUOTE]
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So I think the Designers get the "Alertness" feat wrong and made it OP
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