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So I think the Designers get the "Alertness" feat wrong and made it OP
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<blockquote data-quote="Paraxis" data-source="post: 6551287" data-attributes="member: 13009"><p>Let us examine the feat as it is written now.</p><p></p><p><strong>ALERT</strong></p><p><em>Always on the lookout for danger, you gain the following benefits:</em></p><ul> <li data-xf-list-type="ul">You gain a +5 bonus to initiative.</li> <li data-xf-list-type="ul">You can't be surprised while you are conscious. </li> <li data-xf-list-type="ul">Other creatures don't gain advantage on attack rolls you as a result of being hidden from you.</li> </ul><p></p><p>The initiative bonus is nice but considering how broad the range of the d20 is, not game breaking. Spellcasters with large AoE offensive spells who want to go before the mixed melee starts likes going first, the rogue assassin likes going first, for everyone else sure it is better to go sooner but not the end of the world to roll badly on initiative.</p><p></p><p>Can't be surprised, surprise happens maybe once every other game session against the PC's and then it is action denial for 1 turn only. You have to check against perception the most common skill and there are things like Observant feat that boost that even higher. It is a nice ability but remember surprise is an individual thing, not everyone in the group is going to have the Alertness feat. Also if you just have to slit throats you still can because you just catch them while they are unconscious.</p><p></p><p>Enemies don't gain advantage on attack rolls against you if they were hidden, great perk but unless you fight nothing but ninjas and rogues it wont see a bunch of play either. Again something that might come up every other session or so.</p><p></p><p>Alertness is a good feat, keeps you safe from rogues while if a rogue a good ability yourself, but not OP or broken.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6551287, member: 13009"] Let us examine the feat as it is written now. [B]ALERT[/B] [I]Always on the lookout for danger, you gain the following benefits:[/I] [LIST] [*]You gain a +5 bonus to initiative. [*]You can't be surprised while you are conscious. [*]Other creatures don't gain advantage on attack rolls you as a result of being hidden from you. [/LIST] The initiative bonus is nice but considering how broad the range of the d20 is, not game breaking. Spellcasters with large AoE offensive spells who want to go before the mixed melee starts likes going first, the rogue assassin likes going first, for everyone else sure it is better to go sooner but not the end of the world to roll badly on initiative. Can't be surprised, surprise happens maybe once every other game session against the PC's and then it is action denial for 1 turn only. You have to check against perception the most common skill and there are things like Observant feat that boost that even higher. It is a nice ability but remember surprise is an individual thing, not everyone in the group is going to have the Alertness feat. Also if you just have to slit throats you still can because you just catch them while they are unconscious. Enemies don't gain advantage on attack rolls against you if they were hidden, great perk but unless you fight nothing but ninjas and rogues it wont see a bunch of play either. Again something that might come up every other session or so. Alertness is a good feat, keeps you safe from rogues while if a rogue a good ability yourself, but not OP or broken. [/QUOTE]
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So I think the Designers get the "Alertness" feat wrong and made it OP
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