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General Tabletop Discussion
*Dungeons & Dragons
So I think the Designers get the "Alertness" feat wrong and made it OP
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<blockquote data-quote="Athinar" data-source="post: 6551925" data-attributes="member: 6781944"><p>[QUOTE</p><p>Mage Slayer. Grappler with Mage Slayer is even worse. (the critical hit portion of assassinate) is nothing compared to that.</p></blockquote><p></p><p>Grappler - You gain Advantage on Attack rolls (not Automatic like Immune to Surprise)</p><p>Your Action to try to pin (Not Automatic Pin)</p><p>make another grapple Check (Not Automatic Grapple Check)</p><p></p><p>Mage Slayer - a Creature that is within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack (Not Automatic hit on Spell Caster)</p><p></p><p>That creature has disadvantage on concentrating (Not Automatic loss of Concentration)</p><p></p><p>You have Advantage on saving throws (Not Automatic Saves)</p><p></p><p>Everything in those Feats are not Automatic Like Alertness - </p><p>You gain +5 initiative</p><p>Automatically immune to surprise</p><p>Automatically - Creatures don't gain advantage on Attack Rolls against you as a result of being hidden from you</p><p></p><p>No Sneak Attack unless you have a friend next to the target</p><p></p><p>That is why I said the feat should be</p><p> </p><p>Alertness - +5 to "Perception" and Advantage with "Perception" Surprise Rolls; if you win the Perception to Stealth contest you gain +5 to Initiative</p><p>and this takes away the permanent Initiative increase </p><p></p><p>which would not make it an Automatic Feat</p><p></p><p>and the other Feats should also have a contest to see if the Disadvantage or advantage is gained (i.e. Crossbow Expert; Make a Acrobatics skill check to see if you gain the Advantage/Disadvantage; Crossbow Expert: +5 to Acrobatics Check and Advantage on Acrobatics Checks for imposing disadvantage on your ranged attack roll)</p><p></p><p>Crossbow Expert: +5 to Sleight of Hand and Advantage on Sleight of Hand for ignoring the loading quality of crossbows; DC is what? Hand Crossbow, DC 10, Light Crossbow DC 12, Heavy Crossbow DC 15? Even worse in combat</p><p>[/QUOTE]</p>
[QUOTE="Athinar, post: 6551925, member: 6781944"] [QUOTE Mage Slayer. Grappler with Mage Slayer is even worse. (the critical hit portion of assassinate) is nothing compared to that.[/QUOTE] Grappler - You gain Advantage on Attack rolls (not Automatic like Immune to Surprise) Your Action to try to pin (Not Automatic Pin) make another grapple Check (Not Automatic Grapple Check) Mage Slayer - a Creature that is within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack (Not Automatic hit on Spell Caster) That creature has disadvantage on concentrating (Not Automatic loss of Concentration) You have Advantage on saving throws (Not Automatic Saves) Everything in those Feats are not Automatic Like Alertness - You gain +5 initiative Automatically immune to surprise Automatically - Creatures don't gain advantage on Attack Rolls against you as a result of being hidden from you No Sneak Attack unless you have a friend next to the target That is why I said the feat should be Alertness - +5 to "Perception" and Advantage with "Perception" Surprise Rolls; if you win the Perception to Stealth contest you gain +5 to Initiative and this takes away the permanent Initiative increase which would not make it an Automatic Feat and the other Feats should also have a contest to see if the Disadvantage or advantage is gained (i.e. Crossbow Expert; Make a Acrobatics skill check to see if you gain the Advantage/Disadvantage; Crossbow Expert: +5 to Acrobatics Check and Advantage on Acrobatics Checks for imposing disadvantage on your ranged attack roll) Crossbow Expert: +5 to Sleight of Hand and Advantage on Sleight of Hand for ignoring the loading quality of crossbows; DC is what? Hand Crossbow, DC 10, Light Crossbow DC 12, Heavy Crossbow DC 15? Even worse in combat [/QUOTE]
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So I think the Designers get the "Alertness" feat wrong and made it OP
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