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General Tabletop Discussion
*Dungeons & Dragons
So I think the Designers get the "Alertness" feat wrong and made it OP
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6553285" data-attributes="member: 31506"><p>The rogue readies his bow, or moves and readies his attack until the ally closes in, and can still get sneak attack. Alertness is a strong feat, but just because its better than some of the garbage ones (weapon master, linguist, etc) doesn't make it overpowered. </p><p></p><p>Also, who cares if it hurts assassins. NPC's don't normally have feats so this will rarely impact PC assassins. NPC's don't normally have class features, so it's unlikely to have it even come up. In the rare instance this prevents assassinate, GOOD. Feats should be cool. </p><p></p><p>Whatever the feat that lets you ignore resistance against your spells is much more likely to have an impact.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6553285, member: 31506"] The rogue readies his bow, or moves and readies his attack until the ally closes in, and can still get sneak attack. Alertness is a strong feat, but just because its better than some of the garbage ones (weapon master, linguist, etc) doesn't make it overpowered. Also, who cares if it hurts assassins. NPC's don't normally have feats so this will rarely impact PC assassins. NPC's don't normally have class features, so it's unlikely to have it even come up. In the rare instance this prevents assassinate, GOOD. Feats should be cool. Whatever the feat that lets you ignore resistance against your spells is much more likely to have an impact. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So I think the Designers get the "Alertness" feat wrong and made it OP
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