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Community
General Tabletop Discussion
*Pathfinder & Starfinder
So I want Craft Wand.. but without caster levels.
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<blockquote data-quote="Shin Okada" data-source="post: 4122155" data-attributes="member: 1956"><p>Well, one player in our play group actually tried this class when Complete Adventurer was released. Unfortunately, he could not do well and eventually died.</p><p></p><p>While robbing various spells, spell-like abilities and special abilities seems attractive, in actual play, it is hard to ascertain what kind of ability an opponent has. Unless the PC knows about a specific foe beforehand, or a dungeon or castle is full of creatures or characters with same kind of abilities, he cannot rob much because he does not know what to steal. And even when he can, inflicting +1d6 damages is often simply better.</p><p></p><p>And, Spellthief's good save is will and not ref. And they don't have Evasion. Sometimes it is good because enemy casters tend to assume someone in light armer tend to have high ref save and low will save, and thus use will save spells such as Hold Person against a rogue type.</p><p></p><p>But that means, they are so vulnerable against most traps when they triggered. Also, they tend to die because of area spells. Of course, mages also don't have evasion and good ref save, and have even lower hp. But while mages and archers tend to take some distance from frontal group of PC warriors, a spellthief tent to be with them, as he must make sneak attacks. Thus, often "blown together" with warriors. As spellthief tend to have much lower hp total than warriors, he tend to die first. That was actually the cause of the spellthief PC of my friend. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Shin Okada, post: 4122155, member: 1956"] Well, one player in our play group actually tried this class when Complete Adventurer was released. Unfortunately, he could not do well and eventually died. While robbing various spells, spell-like abilities and special abilities seems attractive, in actual play, it is hard to ascertain what kind of ability an opponent has. Unless the PC knows about a specific foe beforehand, or a dungeon or castle is full of creatures or characters with same kind of abilities, he cannot rob much because he does not know what to steal. And even when he can, inflicting +1d6 damages is often simply better. And, Spellthief's good save is will and not ref. And they don't have Evasion. Sometimes it is good because enemy casters tend to assume someone in light armer tend to have high ref save and low will save, and thus use will save spells such as Hold Person against a rogue type. But that means, they are so vulnerable against most traps when they triggered. Also, they tend to die because of area spells. Of course, mages also don't have evasion and good ref save, and have even lower hp. But while mages and archers tend to take some distance from frontal group of PC warriors, a spellthief tent to be with them, as he must make sneak attacks. Thus, often "blown together" with warriors. As spellthief tend to have much lower hp total than warriors, he tend to die first. That was actually the cause of the spellthief PC of my friend. :heh: [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
So I want Craft Wand.. but without caster levels.
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