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Community
General Tabletop Discussion
*Dungeons & Dragons
So I want some advice on how to do what i want.
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<blockquote data-quote="GameOgre" data-source="post: 6921470" data-attributes="member: 57914"><p>I want magic items coming out of the Wazoo! I just love tons and tons of magic items! I don't want them to be rare and mysterious but instead to rain down all over the place! </p><p></p><p>Now I'm not saying my way is better or that i can't see some benefits to the other way. I don't want to start a debate on the subject, I would just like some help with how to do what I want(tons of magic items) in D&D 5E.</p><p></p><p>Off the top of my head it really does seem like I could just ignore the way 5E does things and give my party loads of magic and the bad guys as well and call it a day. I'm sure it would effect things but if the npc's and monsters had it as well......maybe it would even out? Maybe give monsters with no magic items a slight ac/damage boost and call it a day? Like a +2 to hit/ac and damage and be done.</p><p></p><p></p><p>Ok this next thing is a little larger as the magic item issue is already ignored in a large number of games (I think).</p><p></p><p>I really hate the spell limits. High level wizards and clerics getting so few spells is utter crud to me. Add to that legendary actions and auto making saves and it's just a nasty mess. What if i just use the old spell progression? Keep everything the same but back in a greater number of spells per long rest. Sure it will increase the power of high level wizards some. Maybe balance that out in other ways like being a little more into focus items and material components? </p><p></p><p>Looking at the 3.5 wizard spells per day table it really isn't that much more casting. </p><p></p><p></p><p>I do realize that these things will shift the balance some but I'm ok with that as long as it isn't too drastic.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 6921470, member: 57914"] I want magic items coming out of the Wazoo! I just love tons and tons of magic items! I don't want them to be rare and mysterious but instead to rain down all over the place! Now I'm not saying my way is better or that i can't see some benefits to the other way. I don't want to start a debate on the subject, I would just like some help with how to do what I want(tons of magic items) in D&D 5E. Off the top of my head it really does seem like I could just ignore the way 5E does things and give my party loads of magic and the bad guys as well and call it a day. I'm sure it would effect things but if the npc's and monsters had it as well......maybe it would even out? Maybe give monsters with no magic items a slight ac/damage boost and call it a day? Like a +2 to hit/ac and damage and be done. Ok this next thing is a little larger as the magic item issue is already ignored in a large number of games (I think). I really hate the spell limits. High level wizards and clerics getting so few spells is utter crud to me. Add to that legendary actions and auto making saves and it's just a nasty mess. What if i just use the old spell progression? Keep everything the same but back in a greater number of spells per long rest. Sure it will increase the power of high level wizards some. Maybe balance that out in other ways like being a little more into focus items and material components? Looking at the 3.5 wizard spells per day table it really isn't that much more casting. I do realize that these things will shift the balance some but I'm ok with that as long as it isn't too drastic. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So I want some advice on how to do what i want.
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