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So I want some advice on how to do what i want.
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<blockquote data-quote="manduck" data-source="post: 6921547" data-attributes="member: 6801718"><p>In order to help you out, let me start off with a few questions. Why do you want to increase magic items and spells? What is it you're looking to accomplish? Is it more play style or to get a certain feel? </p><p></p><p>The catch is, if you increase magic across the board for everyone, then nothing in the game really changes. If PCs and enemies/monsters all get a drastic boost in magical gear, they still come out even. If all casters get access to more spells, the same thing happens. It's like what Syndrome says in The Incredibles, "When everyone becomes super, then no one will be". So you can make it rain magic items all you want, but it won't really change anything. So you end up doing lots of work on treasure just to get the same result as how the game plays normally. Unless you're just going for a certain really high magic feel to your game, in which case just make it rain. </p><p></p><p>5E has a kind of interesting approach to spells. Everyone can more easily access magic now (with things like Eldrich Knight and Arcane Trickster) but the number of spells is dialed back a bit, for balance. I don't play a lot of full casters myself, so I don't know how adding in spell slots would affect things over all. </p><p></p><p>So to sum up, don't make extra work for yourself if you don't really have to.</p></blockquote><p></p>
[QUOTE="manduck, post: 6921547, member: 6801718"] In order to help you out, let me start off with a few questions. Why do you want to increase magic items and spells? What is it you're looking to accomplish? Is it more play style or to get a certain feel? The catch is, if you increase magic across the board for everyone, then nothing in the game really changes. If PCs and enemies/monsters all get a drastic boost in magical gear, they still come out even. If all casters get access to more spells, the same thing happens. It's like what Syndrome says in The Incredibles, "When everyone becomes super, then no one will be". So you can make it rain magic items all you want, but it won't really change anything. So you end up doing lots of work on treasure just to get the same result as how the game plays normally. Unless you're just going for a certain really high magic feel to your game, in which case just make it rain. 5E has a kind of interesting approach to spells. Everyone can more easily access magic now (with things like Eldrich Knight and Arcane Trickster) but the number of spells is dialed back a bit, for balance. I don't play a lot of full casters myself, so I don't know how adding in spell slots would affect things over all. So to sum up, don't make extra work for yourself if you don't really have to. [/QUOTE]
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Community
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*Dungeons & Dragons
So I want some advice on how to do what i want.
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