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So I want some advice on how to do what i want.
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<blockquote data-quote="Mercule" data-source="post: 6921569" data-attributes="member: 5100"><p>This is a good point. In my 1E games, advancement was incredibly slow (we didn't use xp-for-gp) and it could take a year to hit 5th level, two to hit name level, if ever. Other than spells at the odd levels, very few classes got new toys as they leveled up -- even Fighters didn't change their attack bonus every level.</p><p></p><p>But... I had no problem handing out a <em>holy avenger</em>, <em>staff of power</em>, or even the occasional artifact to a 4th level PC. In fairness, I did that partly because I wanted magic items to be rare and hated the idea that the Paladin might discard the +1 long sword for a +3 long sword, then ditch that for the <em>holy avenger</em>. Still, it didn't break anything. Of course, I never worried about any sort of "recommended encounter difficulty" and just built my own, based on experience.</p><p></p><p>I'm concerned that later editions (3E+) might be a bit too tightly balanced for a specific rate of advancement to make that a simple thing, but we used to do it just fine.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6921569, member: 5100"] This is a good point. In my 1E games, advancement was incredibly slow (we didn't use xp-for-gp) and it could take a year to hit 5th level, two to hit name level, if ever. Other than spells at the odd levels, very few classes got new toys as they leveled up -- even Fighters didn't change their attack bonus every level. But... I had no problem handing out a [I]holy avenger[/I], [I]staff of power[/I], or even the occasional artifact to a 4th level PC. In fairness, I did that partly because I wanted magic items to be rare and hated the idea that the Paladin might discard the +1 long sword for a +3 long sword, then ditch that for the [I]holy avenger[/I]. Still, it didn't break anything. Of course, I never worried about any sort of "recommended encounter difficulty" and just built my own, based on experience. I'm concerned that later editions (3E+) might be a bit too tightly balanced for a specific rate of advancement to make that a simple thing, but we used to do it just fine. [/QUOTE]
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Community
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So I want some advice on how to do what i want.
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