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So I want some advice on how to do what i want.
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<blockquote data-quote="Oofta" data-source="post: 6921574" data-attributes="member: 6801845"><p>If you want a high magic world, I see no problem with giving the bad guys magic items, or being able to buy/sell magic items at the local magic mart. Just be careful how much items can be sold for, you could be giving people a ton of money. One thing I've done in previous campaigns is to have some items powered by evil magic. The trapped souls of the innocent power the sword and anyone who is not evil constantly hears cries for mercy until the sword is destroyed, etc.</p><p></p><p>As far as magic users, set up rules for allowing them to create scrolls. On their off days they create as many scrolls as they want and suddenly there is no limit on how many spells they can cast other than how much money they want to spend. Or give them special wands/staffs that they can cast spells into. That gives you some control, but still increases the pool of spells as much as you want.</p><p></p><p>If there's this much magic floating around, I'd also include a lot of mundane magic. Special boxes that keep your food cold or heat it, people have golems that clean the house for them, etc.</p><p></p><p>I probably wouldn't go above the +3 limit or allow more than one energy type per weapon. Characters having a necrotic holy flaming acidic longsword that does additional psychic damage gets a little goofy.</p><p></p><p>As long as you recognize that your changing the power balance a little bit and take steps to counter that, I don't see a problem with your idea.</p></blockquote><p></p>
[QUOTE="Oofta, post: 6921574, member: 6801845"] If you want a high magic world, I see no problem with giving the bad guys magic items, or being able to buy/sell magic items at the local magic mart. Just be careful how much items can be sold for, you could be giving people a ton of money. One thing I've done in previous campaigns is to have some items powered by evil magic. The trapped souls of the innocent power the sword and anyone who is not evil constantly hears cries for mercy until the sword is destroyed, etc. As far as magic users, set up rules for allowing them to create scrolls. On their off days they create as many scrolls as they want and suddenly there is no limit on how many spells they can cast other than how much money they want to spend. Or give them special wands/staffs that they can cast spells into. That gives you some control, but still increases the pool of spells as much as you want. If there's this much magic floating around, I'd also include a lot of mundane magic. Special boxes that keep your food cold or heat it, people have golems that clean the house for them, etc. I probably wouldn't go above the +3 limit or allow more than one energy type per weapon. Characters having a necrotic holy flaming acidic longsword that does additional psychic damage gets a little goofy. As long as you recognize that your changing the power balance a little bit and take steps to counter that, I don't see a problem with your idea. [/QUOTE]
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Community
General Tabletop Discussion
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So I want some advice on how to do what i want.
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