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So I want some advice on how to do what i want.
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<blockquote data-quote="Caliburn101" data-source="post: 6921595" data-attributes="member: 6802178"><p>The clear way to do this and keep the game balanced is have monsters use the magic items they drop.</p><p></p><p>Nothing more encounter changing than having an unexpected magical item on a non-threat mess the whole plan of the PCs right up!</p><p></p><p>Have an Ogre charge in with a two handed weapon wreathed in flames but have it as a weapon with oil on the blade which has been ignited... and have the Goblin Shaman and his Goblin cronies behind circle to the left and as the "OOOH KILL THE BIG THREAT!" melee characters line up in front of the Ogre, it lines up a shot with its Wand of Lightning and shows how the item should be used!</p><p></p><p>As long as your monsters keep up (in terms of additional threat level from items) with your party, you can keep some balance. Where you don't want the party to have yet more items, as they are dripping in them already, have one-shot items like scrolls and potions used by the monsters. Maybe that Ogre chugged a Potion of Invulnerability before he charged in, or maybe the three skulls on his belt are stoppered flasks with Greater Potions of Healing in them and he uses them every round...</p><p></p><p>It shouldn't take too much imagination to counterbalance heavy magical use between PCs and monsters without wrecking the core assumptions of 5th Edition.</p><p></p><p>Don't overdo it though... a Zombie with a Cloak of Invisibility may be funny "Where <em>is</em> that smell coming from...?" but it is far from balanced or useful.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 6921595, member: 6802178"] The clear way to do this and keep the game balanced is have monsters use the magic items they drop. Nothing more encounter changing than having an unexpected magical item on a non-threat mess the whole plan of the PCs right up! Have an Ogre charge in with a two handed weapon wreathed in flames but have it as a weapon with oil on the blade which has been ignited... and have the Goblin Shaman and his Goblin cronies behind circle to the left and as the "OOOH KILL THE BIG THREAT!" melee characters line up in front of the Ogre, it lines up a shot with its Wand of Lightning and shows how the item should be used! As long as your monsters keep up (in terms of additional threat level from items) with your party, you can keep some balance. Where you don't want the party to have yet more items, as they are dripping in them already, have one-shot items like scrolls and potions used by the monsters. Maybe that Ogre chugged a Potion of Invulnerability before he charged in, or maybe the three skulls on his belt are stoppered flasks with Greater Potions of Healing in them and he uses them every round... It shouldn't take too much imagination to counterbalance heavy magical use between PCs and monsters without wrecking the core assumptions of 5th Edition. Don't overdo it though... a Zombie with a Cloak of Invisibility may be funny "Where [I]is[/I] that smell coming from...?" but it is far from balanced or useful. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So I want some advice on how to do what i want.
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