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So I want some advice on how to do what i want.
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<blockquote data-quote="Mad_Jack" data-source="post: 6921672" data-attributes="member: 6750306"><p>If you want to give casters more spells, just allow them to gain a number of extra cantrips equal to the ability modifier of their casting stat, and use some form of the old-school bonus-spells-by-ability score charts, based on their casting stat. Warlocks would need to be treated differently, though. All of their spell slots are the same level, so any bonus slot increases their power by a lot. They probably don't need more casting slots, although you might give them extras equal to half their ability modifier. Allowing them extra cantrips based on their casting stat would somewhat step on the toes of Tomelocks a bit, though, so you might want to maybe give all warlocks extra cantrips equal to half their ability modifier and then change the benefit of that archetype to be the same as the Magic Initiate feat, allowing them to also pick up a first-level spell from any class and use it with CHA as their casting stat (but still subject to all the usual conditions from the MI feat). Maybe even allow them to use ritual casting.</p><p></p><p> For magic items, don't give out any more +X or combat-oriented permanent items than normal, but give them a lot more scrolls and potions that let them do non-combat things, consumable items that they can only use once, or permanent items that do interesting non-combat things like <em>bags of holding</em>,<em> rings of featherfall</em>, or<em> folding boats</em>.</p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 6921672, member: 6750306"] If you want to give casters more spells, just allow them to gain a number of extra cantrips equal to the ability modifier of their casting stat, and use some form of the old-school bonus-spells-by-ability score charts, based on their casting stat. Warlocks would need to be treated differently, though. All of their spell slots are the same level, so any bonus slot increases their power by a lot. They probably don't need more casting slots, although you might give them extras equal to half their ability modifier. Allowing them extra cantrips based on their casting stat would somewhat step on the toes of Tomelocks a bit, though, so you might want to maybe give all warlocks extra cantrips equal to half their ability modifier and then change the benefit of that archetype to be the same as the Magic Initiate feat, allowing them to also pick up a first-level spell from any class and use it with CHA as their casting stat (but still subject to all the usual conditions from the MI feat). Maybe even allow them to use ritual casting. For magic items, don't give out any more +X or combat-oriented permanent items than normal, but give them a lot more scrolls and potions that let them do non-combat things, consumable items that they can only use once, or permanent items that do interesting non-combat things like [I]bags of holding[/I],[I] rings of featherfall[/I], or[I] folding boats[/I]. [/QUOTE]
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Community
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So I want some advice on how to do what i want.
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