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So, I was in this game... (Gosh, how many begin like that?)
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<blockquote data-quote="Czhorat" data-source="post: 1133140" data-attributes="member: 13826"><p><strong>Let's be civil....</strong></p><p></p><p>What exactly do posters like Hardhead think they're adding to the conversation by simply calling the DM a moron? As I said before, it DOES make sense that the DM has a plan for this campaign and it is possible that the rest of the group is enjoying it.</p><p></p><p>Let's look at it from the perspective of the DM, or even the other players. You've been a member of the group. You were not happy about the concept, but did agree to grudgingly go along with it for the sake of the game. The DM compensated by eliminating the multiclass penalty in acknowledgement of your dislike for your character's new direction. Then you vanish for a while and the game, I'm assuming, hums merrilly along. When you come back you revisit the rogue issue that the DM thinks has been resolved and take an action that may drastically alter the course of his planned campaign and ruin what could have been hours of his work. Granted it would have been better fo the DM to handle this less confrontationally, but I can see his annoyance - at least in principle. I wholeheartedly agree that he should have had a better means of expressing his displeasure than the seemingly arbitrary column of fire, but the player should also have done a better job of discussing his issues with the campaign's direction.</p><p></p><p>I guess my take is that if the DM insists on running a campaign centered around a thieves' guild and the player doesn't want to play one then the player should find a new game and the DM should recruit new players. Please leave the namecalling out of it. After all, we ARE supposed to be having fun.</p></blockquote><p></p>
[QUOTE="Czhorat, post: 1133140, member: 13826"] [b]Let's be civil....[/b] What exactly do posters like Hardhead think they're adding to the conversation by simply calling the DM a moron? As I said before, it DOES make sense that the DM has a plan for this campaign and it is possible that the rest of the group is enjoying it. Let's look at it from the perspective of the DM, or even the other players. You've been a member of the group. You were not happy about the concept, but did agree to grudgingly go along with it for the sake of the game. The DM compensated by eliminating the multiclass penalty in acknowledgement of your dislike for your character's new direction. Then you vanish for a while and the game, I'm assuming, hums merrilly along. When you come back you revisit the rogue issue that the DM thinks has been resolved and take an action that may drastically alter the course of his planned campaign and ruin what could have been hours of his work. Granted it would have been better fo the DM to handle this less confrontationally, but I can see his annoyance - at least in principle. I wholeheartedly agree that he should have had a better means of expressing his displeasure than the seemingly arbitrary column of fire, but the player should also have done a better job of discussing his issues with the campaign's direction. I guess my take is that if the DM insists on running a campaign centered around a thieves' guild and the player doesn't want to play one then the player should find a new game and the DM should recruit new players. Please leave the namecalling out of it. After all, we ARE supposed to be having fun. [/QUOTE]
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So, I was in this game... (Gosh, how many begin like that?)
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