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So, I was in this game... (Gosh, how many begin like that?)
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<blockquote data-quote="BSF" data-source="post: 1133364" data-attributes="member: 13098"><p>I agree with you to an extent. However, this appears to be a case where the DM introduced that element after the campaign was underway. </p><p></p><p>As a player, I would have to think real hard about the DM dictating to me that I must take a level of Rogue if I am already a Druid. I would probably offer to swap characters out for one that fits the campaign style better, if I was interested in staying in the game. Of course, I might also decide that I need to find a new group.</p><p></p><p>Ad a DM, I would stop and think real hard before I dictated how an established character should be developed. If I knew the campaign was going in a specific direction, and I could see that a particular character might not fit very well, I would probably discuss it with the player. I would let them know that I am getting ready to move in that direction, offer my thoughts on why the character might be less fun to play under those circumstances, offer any thoughts I have on how we could refactor the character, or allow a new character to be brought in. </p><p></p><p>And if I sensed that there might be problems with several characters, I would either hold off on that idea, or discuss it with all the players. I try to keep all my players happy and having fun. I don't bow to their every desire, but I will work with them to try to make the game fun for everyone involved.</p></blockquote><p></p>
[QUOTE="BSF, post: 1133364, member: 13098"] I agree with you to an extent. However, this appears to be a case where the DM introduced that element after the campaign was underway. As a player, I would have to think real hard about the DM dictating to me that I must take a level of Rogue if I am already a Druid. I would probably offer to swap characters out for one that fits the campaign style better, if I was interested in staying in the game. Of course, I might also decide that I need to find a new group. Ad a DM, I would stop and think real hard before I dictated how an established character should be developed. If I knew the campaign was going in a specific direction, and I could see that a particular character might not fit very well, I would probably discuss it with the player. I would let them know that I am getting ready to move in that direction, offer my thoughts on why the character might be less fun to play under those circumstances, offer any thoughts I have on how we could refactor the character, or allow a new character to be brought in. And if I sensed that there might be problems with several characters, I would either hold off on that idea, or discuss it with all the players. I try to keep all my players happy and having fun. I don't bow to their every desire, but I will work with them to try to make the game fun for everyone involved. [/QUOTE]
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So, I was in this game... (Gosh, how many begin like that?)
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