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So I was more or less kicked out of my D&D group
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<blockquote data-quote="National Acrobat" data-source="post: 671232" data-attributes="member: 4911"><p>Sounds like the guy was a jerk. Plain and simple, however I know that there are those that feel both ways about this. I came up with a few of my own rules regarding PC's who have down time, etc. simply because as a Player, I know how much it sucks when you don't get to do something for extended periods of time. It also sucks when you don't get to make a session and your character doesn't survive.</p><p></p><p>When there are things going on that don't involve all of the PC's at that time, those who are not involved are to leave the room. That way they can go talk, take smoke breaks, get snacks, plan strategy, etc. without looking bored or disrupting those who are currently playing. This also has the added effect of eliminating metagaming and out of character knowledge. I have also seen an increase in role playing and creativity out of players when they get together in the smaller groups or don't necessarily know what was discussed when they are out of the room. </p><p></p><p>Also, when a player is to be absent, they have the choice of having their character "guard the horses" or they can designate someone to run their character. That has worked rather well because players generally choose the people that would play the same type of character the same way.</p></blockquote><p></p>
[QUOTE="National Acrobat, post: 671232, member: 4911"] Sounds like the guy was a jerk. Plain and simple, however I know that there are those that feel both ways about this. I came up with a few of my own rules regarding PC's who have down time, etc. simply because as a Player, I know how much it sucks when you don't get to do something for extended periods of time. It also sucks when you don't get to make a session and your character doesn't survive. When there are things going on that don't involve all of the PC's at that time, those who are not involved are to leave the room. That way they can go talk, take smoke breaks, get snacks, plan strategy, etc. without looking bored or disrupting those who are currently playing. This also has the added effect of eliminating metagaming and out of character knowledge. I have also seen an increase in role playing and creativity out of players when they get together in the smaller groups or don't necessarily know what was discussed when they are out of the room. Also, when a player is to be absent, they have the choice of having their character "guard the horses" or they can designate someone to run their character. That has worked rather well because players generally choose the people that would play the same type of character the same way. [/QUOTE]
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So I was more or less kicked out of my D&D group
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