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So, if a dragon swallows someone carrying a lot of potions....
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<blockquote data-quote="Bauglir" data-source="post: 907109" data-attributes="member: 6982"><p>Only from a balance point of view really. For me, to retain balance and fairness is important to enjoyment of the game. I won't enjoy an encounter if I feel that either side was given an unfair advantage. It can make the outcome feel somehow.. arbitrary. (OK so I'm a bit of a control freak <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) YMMV of course; everyone gets something different from the game.</p><p></p><p>Judgement calls on many situations are based heavily on perception of the scene, and sometimes, based on a description a player can see a very different scene to that which the gm has in mind. The reverse can also be true when a player describes his actions to the gm, and they are misinterpreted (often leading to unpleasant "well you've done it now, it's too late to change it" situations).</p><p></p><p>This is why I always try to use a rules-based framework where possible to make decisions. Rules are immutable and objective (whether they be core or house rules) and they will provide a necessary balance that would be impossible to achieve through a subjective measure. </p><p></p><p>The upshot of all this is; if you think that the dragon should benefit from the potions then go for it, but be prepared to explain to your players why they've always been limited to 1 at a time, and depending on the sort of players you have, you might also expect some of them to come up with crazy schemes (think beer hat) to allow them to take multiple potions at once, as a free action, or other silliness.</p><p></p><p>Again this is just my take on the whole thing. If you and your players are happier just making it up as you go along then go for it, and have fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Bauglir, post: 907109, member: 6982"] Only from a balance point of view really. For me, to retain balance and fairness is important to enjoyment of the game. I won't enjoy an encounter if I feel that either side was given an unfair advantage. It can make the outcome feel somehow.. arbitrary. (OK so I'm a bit of a control freak :p) YMMV of course; everyone gets something different from the game. Judgement calls on many situations are based heavily on perception of the scene, and sometimes, based on a description a player can see a very different scene to that which the gm has in mind. The reverse can also be true when a player describes his actions to the gm, and they are misinterpreted (often leading to unpleasant "well you've done it now, it's too late to change it" situations). This is why I always try to use a rules-based framework where possible to make decisions. Rules are immutable and objective (whether they be core or house rules) and they will provide a necessary balance that would be impossible to achieve through a subjective measure. The upshot of all this is; if you think that the dragon should benefit from the potions then go for it, but be prepared to explain to your players why they've always been limited to 1 at a time, and depending on the sort of players you have, you might also expect some of them to come up with crazy schemes (think beer hat) to allow them to take multiple potions at once, as a free action, or other silliness. Again this is just my take on the whole thing. If you and your players are happier just making it up as you go along then go for it, and have fun. :) [/QUOTE]
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So, if a dragon swallows someone carrying a lot of potions....
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