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General Tabletop Discussion
*Pathfinder & Starfinder
So, if you've accepted the Warlock's 9d6 Eldritch Blast; what if it healed?
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<blockquote data-quote="Koewn" data-source="post: 2166215" data-attributes="member: 13172"><p>What if a modification of the Warlock class turned it's Eldritch Blast mechanic into, basically, Cure X Wounds, so that at first level, a melee touch would heal it's target of 1d8 damage, up to 9d8 at 20th?</p><p></p><p>Should it be kept at Xd6?</p><p></p><p>Would a ray be OK?</p><p></p><p>Will anyone respond; as the ones most likely are the same who tinker with low-magic, healing, and clerics, and they're busy being rushed to the hospital because their brains exploded thinking about Cure Light Wounds as a Spell-Like Ability for a PC? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (just kidding. I like low-magic and low-healing, myself)</p><p></p><p>For those who deem it crazy; three bits:</p><p></p><p>First off, would it make a difference if it merely converted actual damage to subdual damage?</p><p></p><p>Secondly, what, at the end of the day, is the difference between the Warlock blasting a...ogre for 3d6, and a healing-warlock healing a fighter for 3d6 so it can hit the ogre for 1d8+3 a couple more times? In other words, if one would view it as channeling damage-dealing dice through another PC, does it seem all that bad?</p><p></p><p>Lastly, it had been stated on the Wizard's boards unoffical Q&A with one of the Warlock's designers that they based it's powers on what 'a sorceror or wizard of equivalent level could do 5 times a day'. I may have that quote out of context, but I'm running with it anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A 1st level cleric with a 13 Wisdom and the Healing domain can heal 3d8+3 + 3 (cure minor cantrip) per day. That's anywhere from 9 to 30 points in a day. </p><p></p><p>The 1st level healing warlock, at Xd6, at five times in a day, is 5d6, or 5 to 30.</p><p></p><p>Granted, the cleric is spent whereas the healing-warlock still has more (and another invocation-type thing), but those least invocations (the combative ones) are just about as good combat-wise as a first-level cleric armed and armored in melee.</p><p></p><p>At tenth level, the healing-warlock does 5d6*5, or 30d6 healing at our five-a-day mark. The same cleric could possibly put out 6 Minors, 5 CLW, 5 CMW, 4 CSW, 4 CCW, 1 Mass CLW, and a Raise Dead, which counts for a lot of healing dice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The hit point value of half that cleric's spell load is about 24d8+98 (assuming the mass cure light only hits one target and I didn't add that up wrong, 3 0th, 3 1st, 3 2nd, 2 34d, 2 4th, 1 5th, ignoring Raise Dead.).</p><p></p><p>So that's healing-warlock [30->180], or cleric [122->290].</p><p></p><p>So there we are. </p><p></p><p>Koewn</p><p></p><p>(That +X/level on the end of the Cure X Wounds makes a lot of difference, eh?)</p></blockquote><p></p>
[QUOTE="Koewn, post: 2166215, member: 13172"] What if a modification of the Warlock class turned it's Eldritch Blast mechanic into, basically, Cure X Wounds, so that at first level, a melee touch would heal it's target of 1d8 damage, up to 9d8 at 20th? Should it be kept at Xd6? Would a ray be OK? Will anyone respond; as the ones most likely are the same who tinker with low-magic, healing, and clerics, and they're busy being rushed to the hospital because their brains exploded thinking about Cure Light Wounds as a Spell-Like Ability for a PC? :) :) :) (just kidding. I like low-magic and low-healing, myself) For those who deem it crazy; three bits: First off, would it make a difference if it merely converted actual damage to subdual damage? Secondly, what, at the end of the day, is the difference between the Warlock blasting a...ogre for 3d6, and a healing-warlock healing a fighter for 3d6 so it can hit the ogre for 1d8+3 a couple more times? In other words, if one would view it as channeling damage-dealing dice through another PC, does it seem all that bad? Lastly, it had been stated on the Wizard's boards unoffical Q&A with one of the Warlock's designers that they based it's powers on what 'a sorceror or wizard of equivalent level could do 5 times a day'. I may have that quote out of context, but I'm running with it anyway :) A 1st level cleric with a 13 Wisdom and the Healing domain can heal 3d8+3 + 3 (cure minor cantrip) per day. That's anywhere from 9 to 30 points in a day. The 1st level healing warlock, at Xd6, at five times in a day, is 5d6, or 5 to 30. Granted, the cleric is spent whereas the healing-warlock still has more (and another invocation-type thing), but those least invocations (the combative ones) are just about as good combat-wise as a first-level cleric armed and armored in melee. At tenth level, the healing-warlock does 5d6*5, or 30d6 healing at our five-a-day mark. The same cleric could possibly put out 6 Minors, 5 CLW, 5 CMW, 4 CSW, 4 CCW, 1 Mass CLW, and a Raise Dead, which counts for a lot of healing dice :) The hit point value of half that cleric's spell load is about 24d8+98 (assuming the mass cure light only hits one target and I didn't add that up wrong, 3 0th, 3 1st, 3 2nd, 2 34d, 2 4th, 1 5th, ignoring Raise Dead.). So that's healing-warlock [30->180], or cleric [122->290]. So there we are. Koewn (That +X/level on the end of the Cure X Wounds makes a lot of difference, eh?) [/QUOTE]
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So, if you've accepted the Warlock's 9d6 Eldritch Blast; what if it healed?
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