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General Tabletop Discussion
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So, if you've accepted the Warlock's 9d6 Eldritch Blast; what if it healed?
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<blockquote data-quote="Koewn" data-source="post: 2166324" data-attributes="member: 13172"><p>Nope, I made that distinction though in the first example. I admit it's a kludge, and is not technically creating Nonlethal damage, but this is House Rules so making sense is secondary. Why can he heal actual damage and not nonlethal damage? Got me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> We'll just assume that's how his 'type' of healing works. Like how Cure Light Wounds can't touch 'vile' damage.</p><p></p><p></p><p></p><p>So, we change their name to....oh, what the hey. Damage Points, (since fatigue and exhaustion are already conditions, and I can't find a good word) and say they stack/combine with Nonlethal Damage, and define the healing-warlock's power as not affecting Nonlethal Damage. It just converts half of Hit Point damage to Damage Points.</p><p></p><p>Given the relative rarity of nonlethal damage, I don't think it'd be too much a bear to keep track of.</p><p></p><p>The only thing that bothers me with this is having a PC with 80 HP, and they're at 70. The healing-warlock hits them for 15 points of healing. So what's their status? At 80 HP with 15 'Damage Points/NonLethal'? Seems ignoble. What about having them at 85 HP, 5 of which are temporary, and 15 Damage/NonLethal Points, with the condition that you can't continue to heal someone over their normal HP total? Alternatively, if the roll is higher than what is needed to bring the target to full hitpoints, take half the amount needed to get the target to full HP and apply it as Damage Points - so they'd be at 80 HP with 5 Damage/NonLethal points.</p><p></p><p></p><p>Koewn</p></blockquote><p></p>
[QUOTE="Koewn, post: 2166324, member: 13172"] Nope, I made that distinction though in the first example. I admit it's a kludge, and is not technically creating Nonlethal damage, but this is House Rules so making sense is secondary. Why can he heal actual damage and not nonlethal damage? Got me :) We'll just assume that's how his 'type' of healing works. Like how Cure Light Wounds can't touch 'vile' damage. So, we change their name to....oh, what the hey. Damage Points, (since fatigue and exhaustion are already conditions, and I can't find a good word) and say they stack/combine with Nonlethal Damage, and define the healing-warlock's power as not affecting Nonlethal Damage. It just converts half of Hit Point damage to Damage Points. Given the relative rarity of nonlethal damage, I don't think it'd be too much a bear to keep track of. The only thing that bothers me with this is having a PC with 80 HP, and they're at 70. The healing-warlock hits them for 15 points of healing. So what's their status? At 80 HP with 15 'Damage Points/NonLethal'? Seems ignoble. What about having them at 85 HP, 5 of which are temporary, and 15 Damage/NonLethal Points, with the condition that you can't continue to heal someone over their normal HP total? Alternatively, if the roll is higher than what is needed to bring the target to full hitpoints, take half the amount needed to get the target to full HP and apply it as Damage Points - so they'd be at 80 HP with 5 Damage/NonLethal points. Koewn [/QUOTE]
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So, if you've accepted the Warlock's 9d6 Eldritch Blast; what if it healed?
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