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General Tabletop Discussion
*Pathfinder & Starfinder
So, if you've accepted the Warlock's 9d6 Eldritch Blast; what if it healed?
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<blockquote data-quote="Kopana" data-source="post: 4142122" data-attributes="member: 51306"><p>I must applaud this. I stumbled upon this thread while searching for the Healing Warlock build I'd heard someone mentioned, as my players need some healing. I was surprised to stumble headlong into one of the best, most well-thought out Warlock variants ever. I'm considering implementing this to be honest, but I'm not sure how it would do with the balance of the game. Interestingly though, I seem to be in a situation where more than four encounters a day is entirely possible if the PCs aren't sneaky enough. Something on the order of dozens of little fights if they go walking down the streets of the demon-infested city they're trapped in.</p><p></p><p>If you had to pick something right now, that would be playable at level one, what would you suggest? I'm leaning towards 1d4 healing that converts half to nonlethal, increasing over time and then adding dice once it hits d8. With an Invocation that modifies the blast to reduce stun time by 1d4 rounds, which would be heavily useful in a campaign where ghouls walk the streets en masse. I actually have one player who would probably worship this DMPC, they have horrible luck with stunning. Always rolling the maximum time, and getting stunned in virtually every encounter where it's even remotely possible, regardless of who hosts.</p></blockquote><p></p>
[QUOTE="Kopana, post: 4142122, member: 51306"] I must applaud this. I stumbled upon this thread while searching for the Healing Warlock build I'd heard someone mentioned, as my players need some healing. I was surprised to stumble headlong into one of the best, most well-thought out Warlock variants ever. I'm considering implementing this to be honest, but I'm not sure how it would do with the balance of the game. Interestingly though, I seem to be in a situation where more than four encounters a day is entirely possible if the PCs aren't sneaky enough. Something on the order of dozens of little fights if they go walking down the streets of the demon-infested city they're trapped in. If you had to pick something right now, that would be playable at level one, what would you suggest? I'm leaning towards 1d4 healing that converts half to nonlethal, increasing over time and then adding dice once it hits d8. With an Invocation that modifies the blast to reduce stun time by 1d4 rounds, which would be heavily useful in a campaign where ghouls walk the streets en masse. I actually have one player who would probably worship this DMPC, they have horrible luck with stunning. Always rolling the maximum time, and getting stunned in virtually every encounter where it's even remotely possible, regardless of who hosts. [/QUOTE]
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So, if you've accepted the Warlock's 9d6 Eldritch Blast; what if it healed?
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