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So I'm going to be an Imp...
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<blockquote data-quote="tabrumj" data-source="post: 509056" data-attributes="member: 3632"><p><Twink></p><p>One thing to keep in mind when creating the character, the stats in the Imp description are just the racial average. Make sure that the game master allows you to roll for your states and taht you make the best use of your dex and wisdom bonuses.</p><p></p><p>My personal suggestion would be that you create either a Rogue/Cleric or a Rogue/Wizard. With the Imp's wisdom bonus the use of clerical magics could be quite usefull. Keep in mind that the darkness spell would be particularly usefull to your character. Either route would give you access to this spell.</p><p></p><p>As far as magic items I would suggest that you look into items that play into your strengths. Things that improve your dexterity or AC could be very usefull. The two big ones for your charcter would be items that grant a deflection bonus or armor bonus. I would personnaly suggest the following items. Bracers of Mage Armor +3(9000 GP), Gloves of Dexterity +2(4000 GP), Ring of Protection +1 (2000 GP). This would leave you 5000 GP and an (assuming you roll at least one 16 to put into Dex) AC of 26. I would also suggest the purchase of a wand of darkness, since you can easily see through magical darkness and it would provide you all the benefits of invisibility without having to stop every other round to turn invisible.</p><p></Twink></p></blockquote><p></p>
[QUOTE="tabrumj, post: 509056, member: 3632"] <Twink> One thing to keep in mind when creating the character, the stats in the Imp description are just the racial average. Make sure that the game master allows you to roll for your states and taht you make the best use of your dex and wisdom bonuses. My personal suggestion would be that you create either a Rogue/Cleric or a Rogue/Wizard. With the Imp's wisdom bonus the use of clerical magics could be quite usefull. Keep in mind that the darkness spell would be particularly usefull to your character. Either route would give you access to this spell. As far as magic items I would suggest that you look into items that play into your strengths. Things that improve your dexterity or AC could be very usefull. The two big ones for your charcter would be items that grant a deflection bonus or armor bonus. I would personnaly suggest the following items. Bracers of Mage Armor +3(9000 GP), Gloves of Dexterity +2(4000 GP), Ring of Protection +1 (2000 GP). This would leave you 5000 GP and an (assuming you roll at least one 16 to put into Dex) AC of 26. I would also suggest the purchase of a wand of darkness, since you can easily see through magical darkness and it would provide you all the benefits of invisibility without having to stop every other round to turn invisible. </Twink> [/QUOTE]
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