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So I'm looking to buy a ton of books...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2824244" data-attributes="member: 19675"><p><strong>WotC Books for D&D:</strong></p><p></p><p>Savage Species</p><p>Dragon Compendium volume 1</p><p>Expanded Psionics Handbook</p><p>Complete Psionics</p><p>Oriental Adventures</p><p>Unearthed Arcana</p><p>Tome of Magic</p><p>Magic of Incarnum</p><p></p><p><strong>WotC Books for D20 Modern:</strong></p><p></p><p>Urban Arcana</p><p></p><p><strong>3rd party books for D&D:</strong></p><p></p><p>Book of the Righteous (Green Ronin)</p><p>Book of All Spells (Fast Forward Entertainment)</p><p>Hyperconscious (Malhavoc)</p><p></p><p><strong>3rd party books for D20 Modern:</strong></p><p></p><p>Modern Magic</p><p></p><p><strong>Other 3rd party D20 games/supplements:</strong></p><p></p><p>Mutants & Masterminds</p><p>Nyambe (Atlas)</p><p>Northern Crown (Atlas)</p><p>Arcana Unearthed/Evolved (Malhavoc)</p><p>Midnight 2Ed</p><p>Swashbuckling Adventures</p><p>Iron Heroes (Malhavoc)</p><p>Spycraft 2.0</p><p>Arsenal</p><p>Forge</p><p>Second World</p><p></p><p><strong>Other systems:</strong></p><p></p><p>HERO 5th</p><p>Deadlands</p><p>Space 1889</p><p>Godlike</p><p>Paranoia XP</p><p>Traveller (any version)</p><p>Shadowrun</p><p>Call of Cthulhu</p><p>GURPS</p><p>Spaceship Zero</p><p>RIFTS (basic book only)</p><p></p><p>Not all of the games have good systems- some dislike of RIFT's system is to be expected- but they have excellent concepts that could inspire others. Others, like HERO or GURPS are flexible enough to model a wide variety of games with just one book. I suggested Paranoia XP because the new rules cover both comedic role-play and a serious game, all in one package.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2824244, member: 19675"] [B]WotC Books for D&D:[/B] Savage Species Dragon Compendium volume 1 Expanded Psionics Handbook Complete Psionics Oriental Adventures Unearthed Arcana Tome of Magic Magic of Incarnum [B]WotC Books for D20 Modern:[/B] Urban Arcana [B]3rd party books for D&D:[/B] Book of the Righteous (Green Ronin) Book of All Spells (Fast Forward Entertainment) Hyperconscious (Malhavoc) [B]3rd party books for D20 Modern:[/B] Modern Magic [B]Other 3rd party D20 games/supplements:[/B] Mutants & Masterminds Nyambe (Atlas) Northern Crown (Atlas) Arcana Unearthed/Evolved (Malhavoc) Midnight 2Ed Swashbuckling Adventures Iron Heroes (Malhavoc) Spycraft 2.0 Arsenal Forge Second World [B]Other systems:[/B] HERO 5th Deadlands Space 1889 Godlike Paranoia XP Traveller (any version) Shadowrun Call of Cthulhu GURPS Spaceship Zero RIFTS (basic book only) Not all of the games have good systems- some dislike of RIFT's system is to be expected- but they have excellent concepts that could inspire others. Others, like HERO or GURPS are flexible enough to model a wide variety of games with just one book. I suggested Paranoia XP because the new rules cover both comedic role-play and a serious game, all in one package. [/QUOTE]
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