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So Int does NOT add to skills
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<blockquote data-quote="The Little Raven" data-source="post: 4079155" data-attributes="member: 10095"><p>Classes are narrow archetypes. By making them broader, you eliminate the purpose they serve: to provide a narrow archetype package.</p><p></p><p></p><p></p><p>Well, since the fighter is not the ranged attack class, I don't see why bringing up ranged weapons is useful, since that archetype is covered by the ranger (and much better). And this still doesn't address the fact that making all six ability scores necessary will reduce the average score for each of them, since you'll be spending points in all of them. Your fighter will be less effective at his job because he sacrificed a high Strength to get a moderate Charisma score.</p><p></p><p></p><p></p><p>And I can play a strong wizard, but I'm better served by putting my points into useful stats, since none of my class abilities rely on Strength. Changing the archetypes that classes cover so you can make any kind of character with any class removes the need for classes, since what you'd want in that situation is a non-class system.</p><p></p><p></p><p></p><p>And there are, to some extent (gotta limitations in a class-based system, since classes, by definition, are a limitation). A high Intelligence can mean a higher Reflex save, which means a higher AC (potentially even more, since Intelligence might not be affected by armor, like Dexterity is by Max Dex Bonus and such), so there's a bonus to high Intelligence over Dexterity (if you want to avoid damage more, rather than getting higher Initiative). A high Strength benefits the wizard in absolutely no way in relation to his role. Sure, his dagger attack will get better... but that's not what he's about.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4079155, member: 10095"] Classes are narrow archetypes. By making them broader, you eliminate the purpose they serve: to provide a narrow archetype package. Well, since the fighter is not the ranged attack class, I don't see why bringing up ranged weapons is useful, since that archetype is covered by the ranger (and much better). And this still doesn't address the fact that making all six ability scores necessary will reduce the average score for each of them, since you'll be spending points in all of them. Your fighter will be less effective at his job because he sacrificed a high Strength to get a moderate Charisma score. And I can play a strong wizard, but I'm better served by putting my points into useful stats, since none of my class abilities rely on Strength. Changing the archetypes that classes cover so you can make any kind of character with any class removes the need for classes, since what you'd want in that situation is a non-class system. And there are, to some extent (gotta limitations in a class-based system, since classes, by definition, are a limitation). A high Intelligence can mean a higher Reflex save, which means a higher AC (potentially even more, since Intelligence might not be affected by armor, like Dexterity is by Max Dex Bonus and such), so there's a bonus to high Intelligence over Dexterity (if you want to avoid damage more, rather than getting higher Initiative). A high Strength benefits the wizard in absolutely no way in relation to his role. Sure, his dagger attack will get better... but that's not what he's about. [/QUOTE]
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So Int does NOT add to skills
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