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So Int does NOT add to skills
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<blockquote data-quote="Bandreus" data-source="post: 4079194" data-attributes="member: 60831"><p>Well, all of this becomes pretty clear when you look at the design philosophy under the new rules.</p><p></p><p>First, having the new skill system, with fewer and broader skills, an high int char (taking into account his class and feat selection) could pretty easily end up beign quite uber at all of the skills.</p><p></p><p></p><p>So Str and Con wont be much usefall for many skills. Dex is for the stealthy ones. Int will boost your knowledge skills. Wis is really usefull, it effects your healing capabilities (surges anybody?), passive insight/perception, gives you some help while in dungeons and dealing with traps (dungeoneering). Cha is the social encounter skill, not int, clearly (Bluff, Diplomacy, Intimidate).</p><p></p><p>Oh, and having different skills appling their modifiers to different things (attack rolls, damage, AC, and so on) is something for the sake of flexibility.</p><p>Even in previous editions, classes had their supposed role in the encounter. They basicly made this a stronger point. Every class will be defined by different builds. The <a href="http://www.wizards.com/default.asp?x=dnd/dramp/20080222a" target="_blank">snake attack article</a> just points it out.</p><p>You can go for a Dex/Str rogue (Brawny Rogue) or a Dex/Cha one (Trickster Rogue). Also you can choose different build-oriented tactics for your rouge character</p><p></p><p></p><p>And similar things will appen for every other class. Suppose you have a Warlord Str/Int build. Would his AC be so low that melee is too dangerous for him? Well, you should see the point in the ability score modifiers coupling thing.</p><p></p><p>By the way, why wouldn't you want a smart fighter, or a smart rogue? you can go for it, even if your ability scores won't perfectly fit your chosen build. Well, maybe you want to multiclass with some wizard training feat anyway, so a good Int will make your spells more usefull.</p></blockquote><p></p>
[QUOTE="Bandreus, post: 4079194, member: 60831"] Well, all of this becomes pretty clear when you look at the design philosophy under the new rules. First, having the new skill system, with fewer and broader skills, an high int char (taking into account his class and feat selection) could pretty easily end up beign quite uber at all of the skills. So Str and Con wont be much usefall for many skills. Dex is for the stealthy ones. Int will boost your knowledge skills. Wis is really usefull, it effects your healing capabilities (surges anybody?), passive insight/perception, gives you some help while in dungeons and dealing with traps (dungeoneering). Cha is the social encounter skill, not int, clearly (Bluff, Diplomacy, Intimidate). Oh, and having different skills appling their modifiers to different things (attack rolls, damage, AC, and so on) is something for the sake of flexibility. Even in previous editions, classes had their supposed role in the encounter. They basicly made this a stronger point. Every class will be defined by different builds. The [URL=http://www.wizards.com/default.asp?x=dnd/dramp/20080222a]snake attack article[/URL] just points it out. You can go for a Dex/Str rogue (Brawny Rogue) or a Dex/Cha one (Trickster Rogue). Also you can choose different build-oriented tactics for your rouge character And similar things will appen for every other class. Suppose you have a Warlord Str/Int build. Would his AC be so low that melee is too dangerous for him? Well, you should see the point in the ability score modifiers coupling thing. By the way, why wouldn't you want a smart fighter, or a smart rogue? you can go for it, even if your ability scores won't perfectly fit your chosen build. Well, maybe you want to multiclass with some wizard training feat anyway, so a good Int will make your spells more usefull. [/QUOTE]
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So Int does NOT add to skills
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