Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So Int does NOT add to skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 4079573" data-attributes="member: 5889"><p>Hardly. The 3e rogue for example could be a cunning diplomat, a sneak thief, a skillful expert, a swashbuckler, or with multiclass could add skillfullness to another martial class. While each one o these is "narrow" as you describe, that's a wide variety of things you could be off of one class.</p><p></p><p>The purpose of classes is to provide some consistent bonuses and abilities to each player and to each party. In 3e, this meant everyone got hitpoints, saves, attacks every level....it prevented you from playing a fighter with a +20 attack bonus and 1 hitpoint at first level.</p><p></p><p>And even if int adds something to a fighter, it doesn't mean every fighter suddenly has to be smart to compete. Obviously, having a big strength helps the fighter tremendously. If int provides a small benefit, then it becomes an option, but certainly not a mandatory one. I don't mind that int has been removed from skills, but it should continue to provide some benefit imo.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4079573, member: 5889"] Hardly. The 3e rogue for example could be a cunning diplomat, a sneak thief, a skillful expert, a swashbuckler, or with multiclass could add skillfullness to another martial class. While each one o these is "narrow" as you describe, that's a wide variety of things you could be off of one class. The purpose of classes is to provide some consistent bonuses and abilities to each player and to each party. In 3e, this meant everyone got hitpoints, saves, attacks every level....it prevented you from playing a fighter with a +20 attack bonus and 1 hitpoint at first level. And even if int adds something to a fighter, it doesn't mean every fighter suddenly has to be smart to compete. Obviously, having a big strength helps the fighter tremendously. If int provides a small benefit, then it becomes an option, but certainly not a mandatory one. I don't mind that int has been removed from skills, but it should continue to provide some benefit imo. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So Int does NOT add to skills
Top