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So Int does NOT add to skills
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<blockquote data-quote="Celebrim" data-source="post: 4080035" data-attributes="member: 4937"><p>Indeed. In 3.X one of the things I really liked was that the system did alot to make generalists viable, especially at low to mid levels, such that you could reasonably choose to play a character who had alot of 14's and 12's and no particularly high or low attributes. Alot of classes got solid benefits from most or all of the attributes, and there was tradeoffs to be made in deciding what you wanted to be good at. I love that in a system because it somewhat reduces the number of one-diminsional 'Johnny One-Trick's that you see in play.</p><p></p><p>But in 4E not only does encourage you to focus strongly on a single attribute, but greatly weakens any penalty which you might have for being inept at something by automatically giving you 1 rank in every skill per two levels you gain and allowing you to choose between to stats for every defence. </p><p></p><p>I strongly suspect that you'll see alot of characters choosing attribute arrays along the lines of 16/16/15/8/8/8. In fact, if it were allowed, many classes would get a quite large advantage from something like 18/16/16/8/4/4.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4080035, member: 4937"] Indeed. In 3.X one of the things I really liked was that the system did alot to make generalists viable, especially at low to mid levels, such that you could reasonably choose to play a character who had alot of 14's and 12's and no particularly high or low attributes. Alot of classes got solid benefits from most or all of the attributes, and there was tradeoffs to be made in deciding what you wanted to be good at. I love that in a system because it somewhat reduces the number of one-diminsional 'Johnny One-Trick's that you see in play. But in 4E not only does encourage you to focus strongly on a single attribute, but greatly weakens any penalty which you might have for being inept at something by automatically giving you 1 rank in every skill per two levels you gain and allowing you to choose between to stats for every defence. I strongly suspect that you'll see alot of characters choosing attribute arrays along the lines of 16/16/15/8/8/8. In fact, if it were allowed, many classes would get a quite large advantage from something like 18/16/16/8/4/4. [/QUOTE]
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So Int does NOT add to skills
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