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<blockquote data-quote="SpadeHammerfist" data-source="post: 3935521" data-attributes="member: 15358"><p><strong>errmmm, well, no...</strong></p><p></p><p>I don't think they can change my mind. The way in which they have done all this is just too inconsiderate for me to want to join in with their way of thinking. The beginning of this for me was the thought process that went behind the stopping of Dragon and Dungeon -i.e. we've got a new edition, and we've got this really cool online section of it and we want people to use it and all the money coming to us, so let's get rid of the magazines. Now I know that WotC and other people will cry that it was nothing to do with financial issues, but come on, nobody really believes that, do they?</p><p></p><p>I think the other big issue I have with the new edition are the concepts behind it.</p><p>1. '3.5 is flawed, therefore we must completely redesign most of the crunch and start from scratch'. But aren't the people doing the redesign the same people who designed 3.0 and 3.5? We are going to have to through the same problems again! A lot of the crunch that you read is heavily influenced by the Complete Warrior and that Blades book and all this stuff about jobs in the party and 'not running out of spells'. I just think it's all just copying computer and console games - are we going to get save points as well! Diablo the Roleplaying Game anyone (yes, it really had them!)?</p><p></p><p>2. 'Because we are scrapping and redesigning a lot of the crunch it is logical that the fluff must also change'. They think, obviously, the type of campaign that we play is something that they should control. All this about a points of light campaign is excellent, IF you want to play/run a poiints of light campaign, they talk about it as if it is something we have never thought of! What are we going to do if we don't like a p.o.l. campaign? What about a High Magic campaign? Not suitable? Do we all want to play in the Lord of the Rings? What they are doing the Realms is just stupid and ludicrous. The whole concept of the Realms is about variety of play, but they want to make the whole of it the same! Before you could change the nature of your campaign by moving from Waterdeep to Myth Drannor to Thay to Chult to the Border Kingdoms and so on, and so on. Now it seems it won't matter where you are, it's all 'heroes against the world' - boring, boring. now I know some will say that 'you are in control of your own campaign, but it puts you into the situation where you have to mod the system to your campaign. I always felt that up till now that was pretty easy, and if you didn't mod the campaign you could still run your own type of campaign anyway.</p><p></p><p>Hmmm, rant over, what do you think?</p></blockquote><p></p>
[QUOTE="SpadeHammerfist, post: 3935521, member: 15358"] [b]errmmm, well, no...[/b] I don't think they can change my mind. The way in which they have done all this is just too inconsiderate for me to want to join in with their way of thinking. The beginning of this for me was the thought process that went behind the stopping of Dragon and Dungeon -i.e. we've got a new edition, and we've got this really cool online section of it and we want people to use it and all the money coming to us, so let's get rid of the magazines. Now I know that WotC and other people will cry that it was nothing to do with financial issues, but come on, nobody really believes that, do they? I think the other big issue I have with the new edition are the concepts behind it. 1. '3.5 is flawed, therefore we must completely redesign most of the crunch and start from scratch'. But aren't the people doing the redesign the same people who designed 3.0 and 3.5? We are going to have to through the same problems again! A lot of the crunch that you read is heavily influenced by the Complete Warrior and that Blades book and all this stuff about jobs in the party and 'not running out of spells'. I just think it's all just copying computer and console games - are we going to get save points as well! Diablo the Roleplaying Game anyone (yes, it really had them!)? 2. 'Because we are scrapping and redesigning a lot of the crunch it is logical that the fluff must also change'. They think, obviously, the type of campaign that we play is something that they should control. All this about a points of light campaign is excellent, IF you want to play/run a poiints of light campaign, they talk about it as if it is something we have never thought of! What are we going to do if we don't like a p.o.l. campaign? What about a High Magic campaign? Not suitable? Do we all want to play in the Lord of the Rings? What they are doing the Realms is just stupid and ludicrous. The whole concept of the Realms is about variety of play, but they want to make the whole of it the same! Before you could change the nature of your campaign by moving from Waterdeep to Myth Drannor to Thay to Chult to the Border Kingdoms and so on, and so on. Now it seems it won't matter where you are, it's all 'heroes against the world' - boring, boring. now I know some will say that 'you are in control of your own campaign, but it puts you into the situation where you have to mod the system to your campaign. I always felt that up till now that was pretty easy, and if you didn't mod the campaign you could still run your own type of campaign anyway. Hmmm, rant over, what do you think? [/QUOTE]
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