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So IS it a new edition?
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<blockquote data-quote="DEFCON 1" data-source="post: 9434851" data-attributes="member: 7006"><p>You know what I'm going to use as my demarcation between the various revised versions of 5E and a true 6E? When all the creators and designers of foundational 5E get let go from the company... probably when the game has fallen greatly in popularity and financial success and the D&D department needs to get contracted... and then a new set of designers come into power on the team and they are given the go-ahead to come up with something truly new for the game.</p><p></p><p>Once that happens, and we get something truly different-- which to me would most likely be a game designed <em>specifically</em> to be used with all the bells and whistles of the 3D VTT which would have been released and in use for probably five or six years by that point-- that's what they will call 6E. Rather than a tabletop game that found itself being adapted into a VTT version... it will be the VTT game that gets adapted into a tabletop version.</p><p></p><p>My guess would be that it would result in a lot of 4E-type formatting that is more grid-based... rules for things like fog-of-war adapted to the tabletop space... spells that are more "creatively interpreted" normally in 5E (say illusions) will become more focused on actual "spell-effects" that a VTT can display and the idea of using those spells to just "make crap up" won't be options mechanically in the tabletop game anymore because those can't be displayed in the VTT. Basically anything that has been built for the VTT and works for the VTT will get adapted to the 6E tabletop game. And the two of them will be updated/designed in collaboration with each other so that there is almost no actual difference between the two. Even someone who says they want to play Theater of the Mind will have to play TotM using the same mechanics and mechanical effects as if they were using the VTT.</p><p></p><p>Which will of course result in a lot of players feeling "left behind", and switching to other games and not moving to 6E. But I don't expect any of this to occur until <em>way past</em> the VTT having been released and at least several years of seeing how the VTT gets used, who uses it, what their expectations are with it, and what the pain points are between using 5E rules and its game engine. At that point-- and once Jeremy's salary becomes too high for WotC to hold onto and he "moves on" from WotC and someone like Makenzie De Armas becomes the head of the D&D tabletop division-- will a true 6E get designed and released.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9434851, member: 7006"] You know what I'm going to use as my demarcation between the various revised versions of 5E and a true 6E? When all the creators and designers of foundational 5E get let go from the company... probably when the game has fallen greatly in popularity and financial success and the D&D department needs to get contracted... and then a new set of designers come into power on the team and they are given the go-ahead to come up with something truly new for the game. Once that happens, and we get something truly different-- which to me would most likely be a game designed [I]specifically[/I] to be used with all the bells and whistles of the 3D VTT which would have been released and in use for probably five or six years by that point-- that's what they will call 6E. Rather than a tabletop game that found itself being adapted into a VTT version... it will be the VTT game that gets adapted into a tabletop version. My guess would be that it would result in a lot of 4E-type formatting that is more grid-based... rules for things like fog-of-war adapted to the tabletop space... spells that are more "creatively interpreted" normally in 5E (say illusions) will become more focused on actual "spell-effects" that a VTT can display and the idea of using those spells to just "make crap up" won't be options mechanically in the tabletop game anymore because those can't be displayed in the VTT. Basically anything that has been built for the VTT and works for the VTT will get adapted to the 6E tabletop game. And the two of them will be updated/designed in collaboration with each other so that there is almost no actual difference between the two. Even someone who says they want to play Theater of the Mind will have to play TotM using the same mechanics and mechanical effects as if they were using the VTT. Which will of course result in a lot of players feeling "left behind", and switching to other games and not moving to 6E. But I don't expect any of this to occur until [I]way past[/I] the VTT having been released and at least several years of seeing how the VTT gets used, who uses it, what their expectations are with it, and what the pain points are between using 5E rules and its game engine. At that point-- and once Jeremy's salary becomes too high for WotC to hold onto and he "moves on" from WotC and someone like Makenzie De Armas becomes the head of the D&D tabletop division-- will a true 6E get designed and released. [/QUOTE]
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