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So IS it a new edition?
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<blockquote data-quote="mamba" data-source="post: 9435700" data-attributes="member: 7034611"><p>that would be true if you had approached it like a playtest and systematically gathered information, what they did is release a book.</p><p></p><p></p><p>that is not what the article says, they used O1 for the book, did an O2 playtest and based on that changed direction</p><p></p><p></p><p>that is not the order the article presents, it has B9S and O1 more or less in parallel, with O1 last minute resulting in changes to B9S. O2 then was its own thing with B9S in the rearview mirror and the O2 playtest resulted in the conclusion of using ADEU going forward</p><p></p><p>“From February to March 2006, they work on <strong>“Orcus Phase 2”</strong>, but here Heinsoo writes that after playtesting, they thought that Orcus was not going in the direction that they wanted.”</p><p></p><p>“The next section of the timeline seals it: from May to September 2006, Rob Heinsoo, Andy Collins, Mike Mearls, David Noonan and Jesse Decker work on a different document, codenamed <strong>“Flywheel”</strong> which <em>“move closer to 3.5 by dealing properly with powers and resources that could be used at-will, once per encounter, or once per day”</em>.</p><p></p><p>After that, it’s an almost straight line from Flywheel into the development of the main [4e] Player’s Handbook that starts in October 2006.”</p></blockquote><p></p>
[QUOTE="mamba, post: 9435700, member: 7034611"] that would be true if you had approached it like a playtest and systematically gathered information, what they did is release a book. that is not what the article says, they used O1 for the book, did an O2 playtest and based on that changed direction that is not the order the article presents, it has B9S and O1 more or less in parallel, with O1 last minute resulting in changes to B9S. O2 then was its own thing with B9S in the rearview mirror and the O2 playtest resulted in the conclusion of using ADEU going forward “From February to March 2006, they work on [B]“Orcus Phase 2”[/B], but here Heinsoo writes that after playtesting, they thought that Orcus was not going in the direction that they wanted.” “The next section of the timeline seals it: from May to September 2006, Rob Heinsoo, Andy Collins, Mike Mearls, David Noonan and Jesse Decker work on a different document, codenamed [B]“Flywheel”[/B] which [I]“move closer to 3.5 by dealing properly with powers and resources that could be used at-will, once per encounter, or once per day”[/I]. After that, it’s an almost straight line from Flywheel into the development of the main [4e] Player’s Handbook that starts in October 2006.” [/QUOTE]
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