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<blockquote data-quote="Nyarlathotep" data-source="post: 4302437" data-attributes="member: 1799"><p>My group has played two sessions of 4E now and the answer to "Is it fun?" is ... we're not sure.</p><p></p><p>From the DM perspective (me) I like it a lot more than 3E. Much simpler to create and balance encounters. The new monster stat-blocks are not too large and each monster have it's own little schtik is nice. Downside is that it's a little repetitive and frankly, I think the introductory adventure (Keep on the Shadowfell) is atrocious as an introductory adventure. On the upside, I had a TPK Saturday night (Irontooth is really mean), so I can ditch the rest of it and prep for a new campaign that couldn't help but be more interesting. There is a lot of things that annoy me, but 3.x had a lot of things that annoyed me so it all balances out.</p><p></p><p>From the player perspective, the review is much more neutral. My group found it very difficult to figure out what their characters could do and how it all worked. Obviously part of this was trying to drop the 3.x ruleset for how to resolve actions. The other part was that there seems to be a boatload of conditions that have to be kept in mind. Marking targets in particular seemed to be troublesome and many class abilities were forgotten. I suspect that some of this is due to the poor format of the pregens for KotS. A couple of the players expressed concern for the "sameness" of characters, a common question was "If I build 3 characters of the same class, are they actually going to be different?"</p><p></p><p>I haven't gotten much feedback aside from "It seems like it might have potential". We'll probably give it 8 - 10 sessions before making a final decision and what the GSL allows will probably factor into my decision as well. If there is going to be quality adventures from 3rd party publishers (something WotC has been particularly poor at, IMO) and people are having fun, one of my groups is onboard. If the GSL neuters 3PP, 4E will likely sit on my bookshelf collecting dust.</p></blockquote><p></p>
[QUOTE="Nyarlathotep, post: 4302437, member: 1799"] My group has played two sessions of 4E now and the answer to "Is it fun?" is ... we're not sure. From the DM perspective (me) I like it a lot more than 3E. Much simpler to create and balance encounters. The new monster stat-blocks are not too large and each monster have it's own little schtik is nice. Downside is that it's a little repetitive and frankly, I think the introductory adventure (Keep on the Shadowfell) is atrocious as an introductory adventure. On the upside, I had a TPK Saturday night (Irontooth is really mean), so I can ditch the rest of it and prep for a new campaign that couldn't help but be more interesting. There is a lot of things that annoy me, but 3.x had a lot of things that annoyed me so it all balances out. From the player perspective, the review is much more neutral. My group found it very difficult to figure out what their characters could do and how it all worked. Obviously part of this was trying to drop the 3.x ruleset for how to resolve actions. The other part was that there seems to be a boatload of conditions that have to be kept in mind. Marking targets in particular seemed to be troublesome and many class abilities were forgotten. I suspect that some of this is due to the poor format of the pregens for KotS. A couple of the players expressed concern for the "sameness" of characters, a common question was "If I build 3 characters of the same class, are they actually going to be different?" I haven't gotten much feedback aside from "It seems like it might have potential". We'll probably give it 8 - 10 sessions before making a final decision and what the GSL allows will probably factor into my decision as well. If there is going to be quality adventures from 3rd party publishers (something WotC has been particularly poor at, IMO) and people are having fun, one of my groups is onboard. If the GSL neuters 3PP, 4E will likely sit on my bookshelf collecting dust. [/QUOTE]
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