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So Is The Dex Based Fighter Just Strictly Better?
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<blockquote data-quote="Mort" data-source="post: 8678940" data-attributes="member: 762"><p>Any Caster with controller spells, really.</p><p></p><p>Was in a Gencon game where the 10th level party had to take out a group of Fire Giants. The bard went before any of the giants (which were grouped together something like 7-8 of them). He cast Hypnotic Pattern and all but 1 or 2 failed the save. Encounter went from a likely difficult one to a trivial mop up scenario.</p><p></p><p>Now that particular situation was a case study in perfect hypnotic pattern setups, but there are plenty of others. </p><p></p><p>Just last week, the party wizard cast force cage on an Iron Golem and the party just ignored it (he was a guardian and they just needed to get past it). Now, they likely would have stomped the golem regardless, but it could have gotten some serious licks in - instead was bypassed by 1 (admittedly high level) spell.</p><p></p><p>But controllers aren't the ONLY big benefactors. Assassin rogues get a pretty big benefit. Was just witness to the Gloomstalker/assassin rogue 1st round (initiative winning) combo. As the player himself said "I've basically got one trick, but it's a pretty good trick!."</p><p></p><p>As for the fighter and Dex? As others have said, it can be better and needs the DM to ensure there are situations where it isn't. And yeah, that's a bit of system problem, but variance and adapting to the PCs IS something the DM needs to learn to do.</p></blockquote><p></p>
[QUOTE="Mort, post: 8678940, member: 762"] Any Caster with controller spells, really. Was in a Gencon game where the 10th level party had to take out a group of Fire Giants. The bard went before any of the giants (which were grouped together something like 7-8 of them). He cast Hypnotic Pattern and all but 1 or 2 failed the save. Encounter went from a likely difficult one to a trivial mop up scenario. Now that particular situation was a case study in perfect hypnotic pattern setups, but there are plenty of others. Just last week, the party wizard cast force cage on an Iron Golem and the party just ignored it (he was a guardian and they just needed to get past it). Now, they likely would have stomped the golem regardless, but it could have gotten some serious licks in - instead was bypassed by 1 (admittedly high level) spell. But controllers aren't the ONLY big benefactors. Assassin rogues get a pretty big benefit. Was just witness to the Gloomstalker/assassin rogue 1st round (initiative winning) combo. As the player himself said "I've basically got one trick, but it's a pretty good trick!." As for the fighter and Dex? As others have said, it can be better and needs the DM to ensure there are situations where it isn't. And yeah, that's a bit of system problem, but variance and adapting to the PCs IS something the DM needs to learn to do. [/QUOTE]
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So Is The Dex Based Fighter Just Strictly Better?
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