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So Is The Dex Based Fighter Just Strictly Better?
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<blockquote data-quote="Willie the Duck" data-source="post: 8678992" data-attributes="member: 6799660"><p>I've been surprised by not seeing as much of this switch hitting in-play as I expected. Since putting on or taking off a shield takes an action*, people tend to avoid it when possible (although, yes, once they have to rapier-fighter is going to have an advantage over the warhammer fighter in that bows are just better options, especially once multiattack comes online). The dedicated bow-fighter often doesn't bothers switching weapon, as they may well have Crossbow expert (or be a ranger with <em>Zephyr Strike</em> and just steps back, etc.). dedicated melee characters seem to try to not have to as well, be that with potions/boots of flying or picking up a combat cantrip.</p><p><span style="font-size: 9px">*also not getting to leverage dedicated feats, fighting styles, and magic items.</span></p><p></p><p>Regardless, fundamentally people are generally on target. Dex-based fighting is generally going to look better excepting for the grapplers(offensive); people with high powered str-based builds like PAM (halberd or spear&shield), GWM, barbarians in general, etc.; campaigns where encumbrance is checked or lots of boulders need moving, etc.; or in the case where the the party already has a bunch of dex-based combatants and being the guy who can readily use the flametongue longsword and lance+3 and javelins of lightning helps (while everyone else is squabbling over the one magic rapier that has dropped).</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8678992, member: 6799660"] I've been surprised by not seeing as much of this switch hitting in-play as I expected. Since putting on or taking off a shield takes an action*, people tend to avoid it when possible (although, yes, once they have to rapier-fighter is going to have an advantage over the warhammer fighter in that bows are just better options, especially once multiattack comes online). The dedicated bow-fighter often doesn't bothers switching weapon, as they may well have Crossbow expert (or be a ranger with [I]Zephyr Strike[/I] and just steps back, etc.). dedicated melee characters seem to try to not have to as well, be that with potions/boots of flying or picking up a combat cantrip. [SIZE=1]*also not getting to leverage dedicated feats, fighting styles, and magic items.[/SIZE] Regardless, fundamentally people are generally on target. Dex-based fighting is generally going to look better excepting for the grapplers(offensive); people with high powered str-based builds like PAM (halberd or spear&shield), GWM, barbarians in general, etc.; campaigns where encumbrance is checked or lots of boulders need moving, etc.; or in the case where the the party already has a bunch of dex-based combatants and being the guy who can readily use the flametongue longsword and lance+3 and javelins of lightning helps (while everyone else is squabbling over the one magic rapier that has dropped). [/QUOTE]
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