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So Is The Dex Based Fighter Just Strictly Better?
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<blockquote data-quote="ECMO3" data-source="post: 8680187" data-attributes="member: 7030563"><p>Many DMs use purchased adventures where the magic is already in there. Many others determine randomly. I have only had one DM that I played with that actually tailored magic to the characters and most of those were items primarily useful out of combat items.</p><p></p><p>Further giving out an awesome magic longsword is not being a "jerk" it is actually rewarding the players who did not min-max their character into a corner with a very narrow build. </p><p></p><p>In any adventure players get naturally rewarded for good character choices and penalized for bad choices. Suggesting a DM should hand out a magic Rapier because his Tank can only use a Rapier, is like suggesting he should only use enemies that do low damage with attacks because the barbarian decided to roll with an 8 Constitution. </p><p></p><p>I am playing a game with 3 PCs right now - a Sorcerer who does not use weapons, a Arcane-Trickster/Arcane-Archer who is dex-based and primarily an Archer but mixes it up with booming blade sneak attack occasionally (me) and a dex-based gloomstalker. The Sorcerer has a 10 strength, the Ranger has a 10 strength, the Rogue/Fighter has an 8. So far the only magic weapon we have found is a magic staff and no one is complaining. The Ranger uses it (at a big hit and damage penalty) when we run into creatures resistant to non-magic weapons.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8680187, member: 7030563"] Many DMs use purchased adventures where the magic is already in there. Many others determine randomly. I have only had one DM that I played with that actually tailored magic to the characters and most of those were items primarily useful out of combat items. Further giving out an awesome magic longsword is not being a "jerk" it is actually rewarding the players who did not min-max their character into a corner with a very narrow build. In any adventure players get naturally rewarded for good character choices and penalized for bad choices. Suggesting a DM should hand out a magic Rapier because his Tank can only use a Rapier, is like suggesting he should only use enemies that do low damage with attacks because the barbarian decided to roll with an 8 Constitution. I am playing a game with 3 PCs right now - a Sorcerer who does not use weapons, a Arcane-Trickster/Arcane-Archer who is dex-based and primarily an Archer but mixes it up with booming blade sneak attack occasionally (me) and a dex-based gloomstalker. The Sorcerer has a 10 strength, the Ranger has a 10 strength, the Rogue/Fighter has an 8. So far the only magic weapon we have found is a magic staff and no one is complaining. The Ranger uses it (at a big hit and damage penalty) when we run into creatures resistant to non-magic weapons. [/QUOTE]
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So Is The Dex Based Fighter Just Strictly Better?
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