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So is this indeed how it works?
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<blockquote data-quote="Boarstorm" data-source="post: 4252454" data-attributes="member: 63913"><p>At the risk of giving an actual answer to the OP's concerns, consider:</p><p></p><p>Monster HP and Player HP do not scale at the same rate, ergo their damages do not scale at the same rate, either.</p><p></p><p>For a big solo monster, the 100 points of damage a PC is potentially able to dish out is... well, not piddling, but not a source of REAL immediate concern.</p><p></p><p>For a level 30 PC, that 40-50 points the monster is doing in return is a lot more scary.</p><p></p><p>So, while it seems wonky that the two dragons would have to fight each other for roughly... oh... forever, when you place either of them against a PC it works like a charm.</p><p></p><p>It's another example of PC-centric (gamist) design as opposed to simulationism.</p></blockquote><p></p>
[QUOTE="Boarstorm, post: 4252454, member: 63913"] At the risk of giving an actual answer to the OP's concerns, consider: Monster HP and Player HP do not scale at the same rate, ergo their damages do not scale at the same rate, either. For a big solo monster, the 100 points of damage a PC is potentially able to dish out is... well, not piddling, but not a source of REAL immediate concern. For a level 30 PC, that 40-50 points the monster is doing in return is a lot more scary. So, while it seems wonky that the two dragons would have to fight each other for roughly... oh... forever, when you place either of them against a PC it works like a charm. It's another example of PC-centric (gamist) design as opposed to simulationism. [/QUOTE]
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